Item Hardness

Items have different levels of Hardness, representing the relative strength of the material from which the item is made and the craftsmanship of item. Magic can also increase the hardness of items to a variable degree.

Note: The Item Hardness scale represented here is meant to illustrate an item's fragility when being sundered or otherwise damaged, rather than being indicative of real-world hardness ratings.

Hardness of Materials
HardnessExample Materials
0Woven cloth*, Paper*, Soft Leather*
2Glass, Hard Leather*
2Gold, Silver, Lead
3Soft Wood (Pine, Cedar, Bamboo, Woven Sticks, Reeds)
4Brick, Clay, Soft Stone (Sandstone, Basalt, Obsidian, Limestone)
5Bronze, Copper, Tin
5Hard Woods (Oak, Maple, Walnut, Cherry, Ash, Orange)
6Hard Stones (Granite, Marble)
7Hard Metals (Steel, Iron)
10Mithral (+3 to Magic Items)
10Rank 4-5 Magic Item**
13Adamantine (+6 to Magic Items)
13Rank 6-7 Magic Item**
16Rank 8-9 Magic Item**
19Rank 10 Magic Item**
Infinite HardnessSome items have Infinite Hardness and cannot be destroyed by physical means.
*Not affected by Bludgeoning attacks
    • Masterwork quality already included
Properties that Modify Hardness
PropertyAdjustment
Masterwork+1 Hardness
Thick Materials+1 Hardness
Fragile-1 Hardness
Thin Materials-1 Hardness
Delicate-3 Hardness
ReinforcedAttacks at hardness of reinforced material, defends at hardness of base material