Inflict Wounds
Inflict Wounds
Magic Resistance: Yes
Prerequisites: Divine Rank 1
Disciplines: Destruction
Potency: [1d4 + Divine Rank]
Cast Action [CT 1, REC 5]
Components: V, S
Effect: Reversing the flow of life energy at the allowance of your deity, you channel dark, roiling negative energies into your enemy, dealing damage with your touch. Make an Attack:
Range: Touch
Target: One living creature
Attack: Devotion vs. Touch
Hit: 1d8 + Divine Might Necrotic damage.
Miss: You may choose to hold on to the prayer's charge and attack again after you have completed the Recovery Time for this prayer. You do not need to recast this prayer (i.e. spend the Casting Time) to attack again, though your prayer is vulnerable to Disruption.
Augment, Greater Inflict Wounds
[Divine Rank 3, Stackable]
Stacking [Divine Rank 3, 5, 7, etc.]: This augment may be applied an unlimited number of times and is only limited by your Divine Rank.
Effect: Increase the damage dealt by 1d8.
Master Augment, Debilitating Wounds
[Divine Rank 3]
Cost: 1 Stamina
Effect: On a hit, the target also has a Disadvantage on it’s next attack roll (made within 1 round).
Master Augment, Festering Wounds
[Divine Rank 5]
Cost: 2 Stamina
Effect: On a hit, the target suffers ongoing Necrotic damage equal to [2 x Divine Rank] [SE, ST 4d10 vs CON].