Insult to Injury
Insult to Injury
Advanced Martial Technique
Prerequisites: Martial Rank 5
Disciplines: Marksman
Reactive Action
Cost: 5 Stamina
Trigger: A creature within 30 ft takes damage from a source other than you.
Effect: You see a nearby enemy falter from an attack, and you use the moment of weakness as an opening. Make an attack:
Range: 30ft (limited by your Weapon Range)
Target: The triggering creature.
Attack: Ranged Weapon P vs. AC
Hit: Weapon[2 WD].
Augment, Greater Insult to Injury
[Martial Rank 8, Stacking]
Stacking [Rank 8, 11, 14, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage by 1 WD.
Master Augment, Extend Insult [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Obedient Zephyr Stance.
Effect: Increase the range to 100ft for both the trigger and target. Your attack is still limited by the ranged of your weapon.
Master Augment, Mobile Insult [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Evasive Step Stance.
Effect: You may shift 5ft before the attack.
Master Augment, Wrong Place, Wrong Time [Stance]
[Martial Rank 6]
Requirement: You must be utilizing a Brute Stance.
Cost: 2 Stamina
Effect: Repeat the attack, targeting a creature adjacent to the Triggering creature.
Master Augment, Exploitation [Stance]
[Martial Rank 6]
Requirement: You must be utilizing a Scoundrel Stance.
Cost: 1 Stamina
Effect: The target grants one Advantage for the attack.
Master Augment, Twin Insult [Stance]
[Martial Rank 7]
Requirement: You must be utilizing the Unfailing Aim Stance.
Cost: 2 Stamina
Effect: You may use this technique even if you have already used a Reactive or Interruptive action this round. You may not use this augment if you have already used 2 or more Reactive or Interruptive actions this round (even if those uses didn't count towards the normal limit).