Maze
Maze
Magic Resistance: Yes
Prerequisites: Eldritch Rank 8
Disciplines: Conjuration
Potency: [2d8 + Eldritch Rank]
Cast Action [CT 3, REC 5]
Components: V, S
Cost: 1 Karma, 3 Resolve and 1 Resolve Burn
Range: 50 ft
Target: One creature within range.
Effect P: You cast the target into an extra-dimensional labyrinth of devious design, banishing them from the Material Plane. The target is trapped within the Labyrinth until it escapes [SE, ST 6d10 vs INT, no initial save] or until the spell ends after 1 phase. Upon escaping, the target reappears in the same location from which it was banished (if that location is occupied, it reappears in the nearest unoccupied area).
Teleportation abilities do not allow the trapped creature to escape the maze, though a Plane Shift ritual and similar abilities will.
Master Augment, Living Maze
[Eldritch Rank 9]
Cost: 2 Resolve Burn
Effect: The target must now make two successful saving throws before it escapes.
Master Augment, Machiavellian Mold
[Eldritch Rank 10]
Cost: 1 Resolve
Effect: Increase the Saving Throw by 1d10 [STP 1d10].