Resilient Sphere

Resilient Sphere
Magic Resistance: No
Advanced Eldritch Spell [Magical, Perceptive]
Prerequisites: Eldritch Rank 5
Disciplines: Abjuration
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 6, REC 4]
Components: V, S, F [Crystal Sphere, Uncommon, Value: 50 gp]
Cost: 4 Resolve
Duration: 1 phase or until dismissed, dispelled or disrupted.
Effect: Create a stationary orb of force that protects from almost all types of harm. Make an attack:
Range: 50 ft
Target: One large (or smaller) sized creature or object within range.
Attack: Arcana P vs. Reflex
Hit: The target is surrounded by a shimmering transparent sphere of force. The sphere has hitpoints equal to [20 x Eldritch Rank] and cannot be moved (from the inside or outside). The sphere is solid and blocks line of effect, similar to a wall (but still allows for visual line of perception). Attacks on the sphere automatically hit and deal damage normally, however the sphere is only affected by the following damage types: Annihilation, Bludgeoning, Caustic, Chopping, Cold, Fire, Force, Lightning, Piercing, Slashing, and Sonic. When the sphere has been reduce to 0 hitpoints, it is destroyed and this spell ends.
Master Augment, Larger Sphere
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 8, 10, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 1 Resolve
Effect: This spell may now affect a creature one size category larger.
Master Augment, Stronger Sphere
[Eldritch Rank 7, Stacking]
Stacking [Rank 7, 9, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Resolve
Effect: Increase the hitpoints of the sphere by [10 x Eldritch Rank].