Spell Turning
Spell Turning
Magic Resistance: No
Legendary Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 8
Disciplines: Abjuration
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 2, REC 5]
Components: V, S
Cost: 4 Resolve and 2 Resolve Burn
Duration: 1 Round or until dismissed, dispelled or disrupted.
Upkeep: Free Action, spend 2 Resolve to extend the duration by 1 round.
Target: You
Effect: You form millions of softly glowing counter-spelling particles in the air around you, then pull them in to rest on your body, creating a shimmering armor of magical retaliation. For the duration of this spell, you are considered to have Magic Resistance equal to [1d10 + Eldritch Rank]. Additionally, you may use the following action:
Master Augment, Greater Turning
[Eldritch Rank 9]
Cost: 3 Resolve
Effect: You gain a +2 power bonus on potency checks made with this spell.