Thug's Whomp

Thug's Whomp
Basic Martial Technique [Lunge, Charge]
Prerequisites: Martial Rank 4
Disciplines: Scoundrel
Standard Action [REC Weapon Speed]
Cost: 3 Stamina
Effect: You take advantage of your target's slower reflexes, attempting to trip them and strike them while they're down. Make an attack:
Range: Melee
Target: One Creature
Melee Attack: Grapple vs. Grapple
Hit: The target is knocked Prone. Make a secondary attack:
Range: Melee
Target: Primary Target
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD]
Augment, Greater Thug's Whomp
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Frozen Whomp
[Martial Rank 5, Magic Item]
Requirement: You must be wielding a weapon that deals Cold damage.
Effect: On a hit, if the target is Prone, they are frozen to the floor and cannot stand [SE, ST 3d10 vs CON].
Master Augment, Relentless Whomp [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Cull the Weak Stance.
Effect: Make the secondary attack even if you fail to trip the target.
Master Augment, Master Of Exploitation [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Two-Faced Blade Stance.
Effect: Treat a Natural 18 or higher on your Grapple check as a Natural 20.
Master Augment, Duelist's Whomp [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Duelist Stance.
Effect: If you're Flanking the target, gain a +4 power bonus to the Grapple check.
Master Augment, Kneecap [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Stalker Stance.
Effect: If you successfully knock the target prone and hit with the secondary attack, the target cannot stand up from Prone [SE, ST 3d10 vs DEX].
Master Augment, Perfect Trip [Stance]
[Martial Rank 7]
Requirement: You must be utilizing the Cunning Exploit Stance.
Effect: Gain a +4 power bonus on your Grapple check.