Treat Injury
Treat Injury
Basic Mental Method [Healing]
Prerequisites: Mental Rank 2, First Aid Rank 4
Standard Action [FT 4, REC 2]
Cost: 2 Resolve
Limitation: This ability may only be used once per injury.
Requirement: You must have a healer’s kit.
Range: Touch
Target: One creature with an injury.
Effect: You are no stranger to the ravages of war, and have quick and effective methods for patching up most wounds. The target may make a Resilience check with a +4 bonus to attempt to heal one injury. Regardless of the result of the check, this ability can heal a maximum of one box per injury.
Augment, Improved Treatment
[First Aid Rank 5, Stacking]
Stacking [Skill Rank 5, 6, 7, etc]: This augment may be applied multiple times and is limited by your First Aid Skill Rank.
Effect: Increase the bonus granted to the Resilience check by 1.