Wind Wall

Wind Wall
Magic Resistance: No
Basic Divine Prayer [Magical, Perceptive]
Prerequisites: Divine Rank 3
Disciplines: Creation
Potency: [1d4 + Divine Rank]
Cast Action [CT 4, REC 4]
Components: V, S
Cost: 1 Resolve
Duration: 10 Rounds or until dismissed, dispelled or disrupted.
Upkeep: Free action, spend 1 Resolve and increase the duration of this power by 10 Rounds.
Range: 50 ft
Area: Up to three 10ft x 10ft sections of wall, 2ft thick, within range.
Effect P: Calling upon the spiritual forces of the elements, you create an invisible wall of shear wind.
  • The wind blows upward and is of considerable strength.
  • It automatically deflects projectiles and thrown weapons of medium size or smaller.
  • Creatures of size tiny or smaller cannot pass through the wall without being blown away.
  • Gaseous effects (such as clouds, mists or fogs), creatures in gaseous form, and gaseous breath weapons cannot pass through the wall.

The size and shape of the wall is up to you (adjusting its length, height, and having it curve or form corners), but must remain within the confines of the prayer's area. The wall must reside in the vertical plane (you cannot lay the wall horizontal).

Augment, Expanding Wind Wall
[Divine Rank 4, Stacking]
Stacking [Divine Rank 4, 5, 6, etc.]: This augment may be applied an unlimited number of times and is only limited by your Divine Rank.
Effect: Gain an additional 10ft x 10ft section of wall.
Master Augment, Giant Wind Wall
[Divine Rank 7]
Cost: 2 Resolve
Effect: The wall grows huge and all sections of wall are now 20ft x 20ft.
Master Augment, Hurricane Wall
[Divine Rank 9]
Cost: 3 Resolve
Effect: You increase the force of the gale, now preventing large size projectiles and thrown weapons (including ballista missiles, boulders equal to small sized creatures in size, etc). Small creatures are now prevented from moving through the wall.