Salamander

This content on this page is in progress and should be considered a preview of new material. Expect information on this page to change dramatically.

Salamander Characteristics
Rating: 1X
Size: Medium
Min. Level 10
Type: Outsider (Fire)
Hitpoints: 5 + CONM + STRM + [7 per level]
Attributes: +4 STR, +2 DEX, +4 CON, +2 INT, +4 WIS
Defenses: +2 Fort, +2 Will
Languages: Primal
Stamina: 8
Resolve: 2
Philosophy Ranks: Rank 4 Mental, Rank 5 Physical
Alignment: Usually Evil
Habitat: Any (Origin: Plane of Fire)
Senses:
Primary Senses: Sight (Darkvision)
Secondary Senses: Hearing
Tertiary Senses: Touch, Smell
Skills
Racial Skill List: Awareness, Spot, Search, Listen, Stealth, Intimidate, Manipulate, Diplomacy, Disguise, Craft (Blacksmith)
Focused Skills: Choose 6 Racial Skills
Skill Points:
  • 4 points to spend on Racial Skills
  • 4 points to spend on any skill.
Movement Modes
  • Shift 5ft/2seg
  • Skirmish 20ft/3seg
  • Sprint 30ft/3seg
  • Overland 20 mi/day
Racial Features
  • Natural Weapon (Tail Slap) [REC 7]: Reach 10 ft, +3 Att, 2d6+[1/2 STRM], ArN 2, Crit 5
  • Constriction [Immediate, Grapple]: On a creature the Salamander has grabbed, automatically constricts target w/ tail, dealing 2d6+[1/2 STRM].
  • Heat: The Salamander's body produces so much heat that its touch alone deals 1d6 Fire Damage and it transfers this heat to its weapons. When a Salamander deals damage with a weapon or melee attack or on a successful grapple, it deals 1d6 fire damage.
  • Natural Grappler: Salamander gains +4 racial bonus to Grapple Check. Also, while grappled by a medium or smaller creature, they do not grant an advantage nor are they limited to using Grapple actions.
  • Resistance Weapon (10/magical), Immunity Fire, Vulnerability Cold (10)
  • Natural Armor 7

Salamander Types

Level: 10
XP: {{{XP}}}
Description: This is an average sized Salamander, making up the bulk population of this viscous and hot-headed race of fiery conquerors. They are not particularly skilled in any area, but are dangerous combatants nonetheless.
Keywords: FIre
Habitat: Any (Origin: Plane of Fire)
Level: 10
XP: {{{XP}}}
Description: The stronger Salamander is rewarded with service in a Noble's army, bound to conquer and forge until it is either destroyed, consumed by it's master, or if it is truly fortunate, grows powerful enough to consume it's commander first.
Keywords: Fire
Habitat: Any (Origin: Plane of Fire)
Level: 15
XP: {{{XP}}}
Description: The strongest and largest of their kind that are known to exist, these Snake-lords command entire hordes of other Salamanders through strength, fear and cunning. They are equally skilled in fire magic.
Keywords: Fire
Habitat: Any (Origin: Plane of Fire)
Level: 3
XP: {{{XP}}}
Description: The juvenile form of Salamanders, these Broodlings are used as foot soldiers with little care as to whether they live or die in battle. Should they survive long enough to grow, then they are elevated to a status worth noticing among their own kind.
Keywords: Fire
Habitat: Any (Origin: Plane of Fire)

Salamander Characteristics

Salamanders are a snakelike humanoid race of flame-born entities that reside most commonly on the elemental plane of fire. These creatures can range anywhere from 3' to 12' in length depending on their age and physical traits. Salamander skin ranges from dark red to bright orange, and all of them exude a fiery aura, which surrounds their muscular, scaly forms. They are cruel and sadistic to other species, and unforgiving to members of their own kind who are deemed "unworthy". They speak Primal, the higher ranking Salamanders are also known to speak common


History

Salamanders, in addition to being a wicked and violent society, are known for their skill in metalworking. Their immunity to fire, as well as the heat they produce allows them to forge some of the finest weaponry in existence, and for this reason they are sometimes summoned by powerful forces, either subjugated or coerced to assist in the construction of fantastical magical weapons and armor. It is wise to treat an employed Salamander very well, however, for they are a proud race of supernatural beings, and to harm one is to invoke the wrath of an entire culture. Small kingdoms have been brought down for unethical dissolution of such partnerships, entire countrysides burned to the ground and its peoples eviscerated.

Salamanders have also been known to serve other more powerful beings of fire in military and domestic capacities, in addition to setting up forces to serve their own ends. The Salamander races has always exhibited an unrelenting desire to branch out into other planes of existence in the name of conquest and procurement of precious alloys.

Culture

Salamanders are a strong, prideful race who despise weakness. They have a hierarchy in most cities and military encampments that loosely resemble a sort of caste system, the largest and most powerful of Salamanders referred to as Nobles. Nobles are generally more intelligent, stronger and more practiced in various arts. They can commonly be seen treading on their own kind with little opposition in their fabulously designed brass cities located on the Plane of Fire. Position in a Salamander society is based entirely on size and power, as the very nature of these creatures would demand nothing less. Salamanders produce asexually once every 10 years. The Larvae are raised in places of extreme heat, and after a short time either manage to fend for themselves among their peers, or are tossed into the wild as being too weak. In some cases, Broodlings are even eaten by nobles as a sort of delicacy.