Climb
Climb – Strength & Constitution
Active Skill [Check Penalty]
"Why.....does every hermit..........live....on top....of a damned mountain?!"
——--Malik The Fine, Adventuring Rogue
The Climb Skill determines a character's ability to propel himself up or down a slope, object, or vertical surface. Additionally, if a character is Pushed off an edge or falls, the Climb skill allows him to catch himself on the edge (or on the way down). Adept climbers can assist others by setting ropes for others to use.
Common Uses of the Climb Skill
- Use Climb Surface to move up ropes, walls, or similarly vertical surfaces.
- Use Grab Ledge to prevent yourself from being pushed off a ledge.
- Use Catch Self to catch yourself while falling adjacent to a climbable surface or object.
- Set Ropes to help others climb a surface.
Things that Modify Climb Checks
Slippery Surface (wet or icy) | -5 |
Two perpendicular surfaces to climb (ex. corner of room) | +5 |
Two parallel surfaces to brace against (ex. chimney) | +10 |
Use of Climbing Equipment | Varies |
Examples Difficulties for Climb Surface
Knotted rope against Wall | DF 1 | DC 5 |
Free-standing knotted Rope | DF 2 | DC 10 |
Unknotted Rope against wall | DF 2 | DC 10 |
Free-standing unknotted rope | DF 3 | DC 15 |
Rough stone walls, large holds | DF 4 | DC 20 |
Rough stone walls, small holds | DF 5 | DC 25 |
Smooth Wall | DF 6 | DC 30 |
Ceiling Overhang, with holds | DF 7 | DC 35 |
Suffering Damage While Climbing
If you suffer damage while Climbing and the damage exceeds your Healing Value, you must make a Climb Check [DC 15] or you lose your grip and Fall.