Equipment Kits
Skill kits are used by purveyors of a particular skill and contain tools and materials necessary for utilizing that skill.
Kit | Description | Weight | Cost |
---|---|---|---|
Adventurer's Pack | Includes basic adventuring supplies including: Backpack, Bedroll, Flint & Steel, Belt Pouch, 50 ft Hemp Rope w/ Grappling Hook, Waterskin, Whetstone, Heavy Blanket, a small Cooking Pot, and Plate & Utensils for one. | 29 lb. | 20 gp |
Alchemist's Equipment | Equipment for mixing and creating alchemical substances. Alchemist Equipment is required for the creation of Alchemical products. | varies | varies |
Appraiser's Kit | Magnifying glass, merchant scales and weights. Grants a +4 item bonus to Mercantile checks used to appraise an item. | 1 lb. | 105 gp |
Cartography Kit | Parchment, 4 vials black ink, 4 vials colored ink, quills, and a map case. Grants a +4 item bonus to Cartography checks. | 1 lb. | 50 gp |
Climber's Kit | The basic kit includes a 50 ft hemp rope, 10 pitons, a grappling hook, and a hammer. This kit grants a +2 item bonus to Climb checks. Boot tips, gloves and a harness can be added to the kit for an additional 20 gp, granting an additional +2 item bonus to climb checks. | 15 lb. | 4 gp |
Cooking Kit | Traveling pots and pans and common spices. | 10 lb. | 30 gp |
Craftsman's Tools | Basic tools for a specialized craft of your choice. | Varies* | Varies* |
Disguise Kit | A kit containing makeup, hair dye, and props for creating a disguise. This kit provides a +2 item bonus to Disguise checks. | 5 lb. | 30 gp |
Healer's Kit | The kit includes herbs, salves, and bandages for assisting in the healing of minor injuries and ailments. This kit provides a +2 item bonus to First Aid checks. The kit must be refilled after 5 uses (at 15 gp). | 1 lb. | 30 gp |
Jeweler's Kit | This kit includes a magnifying glass, balance, and fine tools for intricate work. This kit provides a +5 item bonus to Jeweler Craft Skill checks. This bonus applies to the creation of jewelry as well as the appraisal of jewelry and gems. | 1 lb. | 100 gp |
Thieve's Tools | This kit includes picks and other tools used for opening locks and disabling or disarming traps or similar mechanisms. This kit provides a +2 item bonus to Locksmith, Traps, and Thievery checks made to disarm or disable traps and locks. | 1 lb. | 15 gp |
Tinker's Kit | This kit includes materials and tools for making and repairing every day common items. This kit provides a +2 item bonus to Tinker checks. | 1 lb. | 15 gp |
Trap Kit | This kit includes materials and tools for making simple trip wire, snare or similar traps. This kit grants a +2 item bonus to Traps checks when creating traps. This can also give a +2 item bonus to Hunting checks used to trap small game. | 3 lb. | 20 gp. |
- Weight and cost depend on the particular craft.