Hellfire Magus

"Be silent, heroes, you will burn for my master. Surrender your beliefs. The future is immolation, what you dreamt of no longer matters, you are simply kindling for his growing hatred."
——Vane Ragnast, Hellfire Magus

An Eldritch caster who makes a pact with the hells in exchange for the ability to wield Hellfire has chosen a path not travelled by many. Many Wizards and Sorcerers are willing to make sacrifices in exchange for powerful arcane abilities, but to wield the power of Hellfire itself requires a sacrifice even the most ambitious are not willing to pay. The kinds of people willing to make a pact with the hells and embrace the ways of demons usually already have some kind of vested interest in the goings on of the lower planes. A Hellfire Magus is most likely already a cultist, worshipping powerful, evil beings in the hopes of being granted a powerful boon, or perhaps someone who is already inherently evil whom these creatures take notice of and seek to use for their own amusement.

Hellfire Magus 1

The Hellfire Magus are taught how to turn any magical fire they can command into the hateful and deadly fire of the Hells themselves. Not conjuring the energy, but making of themselves a conduit for this profane power, their growing demonic nature allows them to draw forth the malevolent will of their masters and infuse it into their magic. They also learn how to surround themselves in an aura of Hellfire, turning their mere touch into a terrifying weapon, capable of tearing through their enemies.

Requirements

  • Eldritch Rank 5
  • Infernal Rank 1
  • Hellspeech Language
  • Trainer: Creature with extremely strong ties to Nine Hells, such as a Devil.
  • Cost: 3 destiny points

Features

♦ Hellfire Casting
You gain the Hellfire Casting ability.
Hellfire Casting
Magic Resistance: No
Hellfire Magus Class Feature [Fire]
Prerequisites: Hellfire Magus
Free Action
Cost: 1 Stamina Burn
Trigger: You use a Eldrtich Spell with the Fire Keyword
Effect: The spell now deals Hellfire damage instead of Fire damage.
Special: Hellfire damage is not subject to Fire Resistance or Immunity.
♦ Hellfire Shroud
You gain the Hellfire Shroud ability.
Hellfire Shroud
Magic Resistance: Yes
Hellfire Magus Class Feature [Fire, Grapple]
Prerequisites: Hellfire Magus
Cast Action [CT 3, REC 1]
Components: V
Potency: [1d8 + Eldritch Rank]
Cost: 1 Stamina
Duration: 3 rounds or until dismissed, dispelled or disrupted.
Upkeep: Free Action, Spend 1 Stamina to extend the duration by 3 rounds.
Effect: You wreath your hands in Hellfire. While this spell is in effect you may use the following action:
Hellfire Touch [Opportunity, Grapple]
Standard Action [Rec 5]
Cost: 2 Stamina
Effect: You touch your opponent. Make an attack:
Range: Melee
Target: One Creature
Attack: Arcana vs. Touch
Hit: 5d8 + [2 x Eldritch Might] Hellfire damage.
Master Augment, Sundering Shroud
[Eldritch Rank 5, Sunder Maneuver]
Effect: You may used your Hellfire Touch to make a Sunder attempt on an enemy's weapon. Use the Sunder Maneuver, substituting your Arcana for the opposed roll. Your touch is considered to have a Hardness of 9 for the purposes of using this augment. Additionally, you do not risk being disarmed.
Master Augment, Greater Shroud
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 7, 8, etc.]: This augment may be used multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by this power by 1d8.