Unseen Trickster
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"First he was there, then he wasn't, then he was there again, and then gone. The eye could not follow his movements, and when we switched to the ear, well that failed us as well."
——Fred "Freckles" Longstand, Vault Captain
The Unseen Trickster XXX
Unseen Trickster is a four stage talent.
Unseen Trickster I
The Unseen Trickster XXX
Prerequisites
- Eldritch Rank 5
- Stealth Rank 7
- Invisibility as a Mastered Power
- Cost: 3 Destiny Points
Features
♦ Subtle Casting
You automatically master Subtle Casting as a bonus power even if you do not meet the Prerequisites. If you already have this power, you may choose a different Mental Method to master (you must still meet the prerequisites of the chosen power).
♦ Greater Long-Lasting Invisibility
When you cast invisibility on yourself (and only yourself), and you use the Long-Lasting Invisibility augment, change the duration of the spell to "Until your next extended rest" and remove the upkeep.
♦ Vanishing I
Once per short rest, you may cast Invisibility as an immediate action.
♦ Invisible Lurker
While you are invisible, you may roll twice and take the better result whenever you make a Stealth Check.
Unseen Trickster II
The Unseen Trickster XXX
Prerequisites
- Eldritch Rank 6
- Stealth Rank 8
- Cost: 2 Destiny Points
Features
♦ Greater Subtle Casting I
When you use Subtle Casting, you only suffer a -5 penalty to your Stealth check.
♦ Vanishing II
Twice per short rest, you may cast Invisibility as an immediate action.
♦ Innate Invisibility
You may use Invisibility as a Focus Action instead of a Cast Action. When you do, reduce the initial cost of Invisibility by 1 Resolve or 1 Resolve Burn. If you target yourself with the spell, then reduce the initial cost by an additional 1 Resolve or 1 Resolve Burn.
♦ Synesthesic Invisibility I
Whenever you become invisible (via the spell or other means), you may choose to extend your invisibility to encompass an additional sense. Choose either Hearing (including Blindsense) or Scent (including Tracking-scent). You gain Superior Concealment against that sense.
♦ Invisible Touch I
While invisible, when you pick up an object you may choose to have that object automatically become invisible.
Unseen Trickster III
The Unseen Trickster XXX
Prerequisites
- Eldritch Rank 7
- Cost: 2 Destiny Points
Features
♦ Greater Subtle Casting II
When you use Subtle Casting, you do not suffer the -10 penalty to your stealth check.
♦ Reflexive Invisibility
You automatically become invisible (as the spell) while you have any of the following status effects: Asleep, Unconscious, Incapacitated, or Disabled. If you end the invisibility by attacking, etc. you automatically become invisible again in the following segment.
♦ Consistent Invisibility
Whenever you would end your invisibility due to an attack or similar hostile action you may spend 1 resolve as a free action to not end your invisibility.
♦ Synesthesic Invisibility II
When you use Synesthesic Invisibility, the additional sense you choose may be one of the following: Lifesense, Devilsight, or Tremorsense (but not other Tactile senses).
♦ Invisible Touch II
While invisible, you can extend your invisibility to a single willing creature that you touch. You must maintain constant physical contact or the creature becomes visible again. If the creature makes a hostile action that would end the invisibility, the invisibility ends for you and the creature.
♦ Invisible Guard
You gain the Invisible Guard ability.
Invisible Guard
Unseen Trickster III Class Feature
Free Action
Cost: 2 Resolve
Requirement: You must be Invisible
Trigger: A creature within your reach is targeted with an attack.
Target: The targeted creature
Effect: You momentarily touch the target and extend your invisibility to it. The creature gains the benefits from your invisibility against the triggering attack.
Unseen Trickster IV
The Unseen Trickster XXX
Prerequisites
- Eldritch Rank 8
- Cost: 2 Destiny Points
Features
♦ Subtle Scapegoat
Whenever you use Subtle Casting to cast a power with a range of 30ft or more, you can choose a creature within 30ft to be the perceived origin point of your spell (you are still the actual origin point of the spell). If you succeed an opposed check (Deception vs Intuition) you can convince any onlookers that the chosen creature was the being that cast the spell. The chosen creature automatically knows that it did not cast the spell (unless it is an NPC and the GM decides otherwise).
♦ Unbodied
You master the Eldritch Spell Out of Phase. If you already have mastered this spell, then you may master a different Rank 8 Eldritch spell in its place. Once per extended rest, while you are invisible, you may use Out of Phase without paying any initial costs (Karma and Resolve). You must still pay for any upkeep costs.
♦ Synesthesic Invisibility III
When you use Synesthesic Invisibility, the additional sense you choose may be one of the following: Dragonsense.
♦ Masked Magic
All magical powers used by you automatically have their magical auras masked (DC 30).
♦ Ultimate Invisibility
Your invisibility can potentially evade powers like True Seeing that automatically discern invisible creatures. These powers must make an opposed potency check to overcome your invisibility. The potency of your invisibility (whatever the source) is considered to be 2 higher than normal for this check.