"'Just Bugbears' He said! 'It'll be a cakewalk!' He said! Well, he ain't saying nothing no more..."
——Shelton Rakspear, Mercenary
The Bugbear Wrecker is an Elite warrior among his people, possessed of a nasty disposition and a specified combat training that focuses on overpowering his foes while keeping himself well guarded. These Bugbears tend to be larger and a bit more well trained than the average warrior of the tribe, and are commonly seen serving in the personal guard of a tribe chieftan, or as the final wave in a bugbear assault. They are identified by the numerous scars along their body, just as much through ceremonial scarring as actual battle experience.
Senses
Darkvision, Superior Scent
Initiative 15/1d10
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Max HP
75
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Resilience: +4
Healing Value: 15
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Morale
1
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Resistances:
Vulnerabilities:
Defensive Actions
It requires two advantages (instead of one) to automatically upgrade a
Glancing Hit to a
Full Hit.
(Basic)
Attributes / Saving Throws
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 30ft / 4
Sprint 45ft / 4
At-Will
Standard REC 9 • Melee Reach 5ft • One creature
1d12 + 8 (avg 15) Bludgeoning Piercing damage (Crit 8%/9)
The Bugbear Wrecker swings its heavy weapon into an enemy.
Uses: 3
Short Rest
Standard REC 9 • Melee Reach 5ft • One creature
1d12 + 8 (avg 15) Bludgeoning Piercing damage (Crit 8%/9)
The Bugbear Wrecker drives into its enemy with pure brute strength, forcing it back. On a hit, the target is
Pushed 5ft and knocked
Prone
Standard REC 10 • Melee Reach 5ft • Up to two continuous creatures within reach
1d12 + 8 (avg 15) Bludgeoning Piercing damage (Crit 8%/9)
The Bugbear Wrecker slams its weapon through its enemies in a wide arc. Make a single attack roll and compare it to all targets.
Uses: 3
Extended Rest
Standard REC 10 • Melee Reach 5ft • Up to two continuous creatures within reach
1d12 + 8 (avg 15) Bludgeoning Piercing damage (Crit 8%/9)
The Bugbear Wrecker swings its morningstar with all of its strength in a wide arc, driving back its enemies. Make a single attack roll and compare it to all targets. On a hit, targets are
Pushed 5ft and knocked
Prone.
Overland Movement
30 mi/day
Qualities
- Naturally Stealthy: +2 Racial bonus to Stealth. (inc.)
- Superior Scent: +2 Racial bonus Scent & Awareness. (inc.)
- Natural Armor: AC +1/+3 (inc.)
- Great Fortitude: Bugbears gain a +1 Racial bonus to Fortitude. (inc.)
Skills: Balance R2 (+3), Climb R2 (+4), Jump R3 (+5), Stealth R3 (+5), Listen R2 (+4), Spot R3 (+6), Scent R3 (+8), Hunting R3 (+7), Survival R3 (+8), Martial Pract. R4 (+11), Coercion R4 (+10), Deception R1 (+2), Manipulation R2 (+4), Persuasion R1 (+2), Bravery R3 (+8), Intuition R1 (+2), Suspicion R2 (+4)
Feats: Tough
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Melee 2, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +10
Equipment: Bone Armor, Bone Armor, Morningstar
Social
Languages: Goblin
Composure: 14
Motives: Attack other Races
Bugbear Characteristics
Bugbears are a goblinoid race, but unlike most goblinoids, are tall, powerful and smarter than their kin. They are brutal warriors and excellent hunters. An average Bugbear stands at around 7 feet tall and can weigh from 350 to 400 lbs. Their bodies are covered with course patches of fur and skin color ranges from a sickly yellow to a dull green. These creature garnered the name Bugbear from their faces, hands and feet, which resemble those of a humanoid bear, particularly the nose. There also seems to be a correlation between a Bugbear's tremendous strength and that of an actual bears.
History
Bugbears seem to be almost as old a race as goblins, younger by perhaps a few centuries or so. It's generally accepted knowledge that bugbears are in fact an evolved or adapted species of goblinoid that originally held a direct bloodline with the more average variety of goblin. This also helps to explain why Bugbear's are so often seen commanding Goblin and Hobgoblin bands, given their superior abilities in just about everything as well as their apparent relation. Bugbears have been seen in many battles with Goblinoid armies over the years, and the amount of Bugbears present seems to have a direct correlation to the success of said battles.
Culture
Like most Goblinoids, Bugbears prefer temperate mountain regions for their dwellings, taking caves as their homes, dividing themselves into small tribes. Each tribe is typically led by the biggest, strongest and meanest of the clan. Bugbears have simple desires, considering shiny treasure and meat to be among the most important things in life. They are greedy creatures and will go to great length to procure such things for themselves, even slaying their own comrades if necessary. Most tribes survive by hunting game and ambushing their targets, ambushing being the preferred tactic of almost all bugbears.