Dog, Medium Breed

Dog, Medium Breed
Level 1 (+1)
"That's it! Bring it back, boy! Hey, where you going?!"
——Timmy, scolding his dog.
Medium dogs stand just above the knees to an average sized humanoid, and are perhaps the most ordinary size of dog. There are many breeds of these creatures, and they tend to be the most commonly domesticated animals.
Awareness
17
Senses
Low-Light Vision, Tracking Scent
Initiative
18/1d10
Hitpoints: 12
Healing Value: 2
Resilience: +3
Morale
2
AC
13/13
Touch
13
Fort
12
Reflex
13
Will
11
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
13 / 15
DEX
17 / 19
CON
12 / 14
INT
4 / 5
WIS
12 / 13
CHA
7 / 8
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC
Bite
1d6 + 3 (avg 7) Chopping damage
Melee Reach 5ft
1d6 + 3 (avg 7) Chopping damage
Grapple +4
Special Attacks (3 AP)
+5 vs AC
Pounce  • Basic
1d6 + 3 (avg 7) Chopping damage
Melee Reach 5ft
Charge one target with a vicious bite. On a hit, a creature of small size or smaller is knocked Prone.
+1P vs Will
Growl  • Basic
Range 20ft • All creatures within range.
The dog growls angrily at a creature it sees as a threat. The target is Shaken [SE, ST 3d10 vs WIS]
+7 vs AC (ArN 1)
Coordinated Attack [Group, 2 Dogs]
2d6 + 3 (avg 10) Chopping damage
Melee Reach 5ft • One creature
Two dogs attack in tandem, using the distraction of one to the advantage of the other. Make a single attack for both dogs.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
40 ft
Overland Movement
30 mi/day
Qualities
  • Tracking Scent: +2 racial bonus to Scent, Awareness, and Hunting checks made for Tracking. (inc.)
  • Superior Hearing: +2 racial bonus to Listen. (inc)
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
Skills: Jump R1 (+5), Listen R2 (+6), Spot R1 (+2), Scent R2 (+4), Hunting R1 (+4), Survival R1 (+2), Coercion R2 (+4), Bravery R2 (+3), Intuition R1 (+2)
Feats: Great Morale
Philosophies: Rank 1 Mental, Rank 2 Physical
Combat Training: None
Wits: +2, Brawn: +5
Equipment: None
Charm
-1
Coercion
+4
Deception
-1
Manipulation
-1
Persuasion
0
Aloofness
-1
Bravery
+3
Intuition
+2
Tolerance
-1
Suspicion
0
Social
Composure: -
Languages: None
Motives: Track, Survival
Prejudices:


    Dog Characteristics

    Dogs are hairy quadrupeds with tails, powerful jaws and teeth. They can range in size from the height of a cat to as large as an adult human in some cases. They possess a keen sense of smell and hearing, obvious to most due to their large noses and ears. Dogs communicate through various barks and growls but do not possess a language of their own, or the intelligence to communicate other than through very rudimentary gestures. Most dogs make for great pets, companions, hunters and guardians for humanoids, possessing an innate sense of loyalty and an aggressive demeanor when their masters are threatened.

    History

    Dogs have existed in history almost as long as humanoids have. As far back as history was tracked, dogs have been faithful servants and protectors when well treated, viscous and ruthless attackers when abused or threatened. It is perhaps their natural disposition that has made them so valued by other races over the years, dogs are common animals that share the planet with most other cultures equally. While Humans, Orcs, Elves and Dwarves might have their differences, all races and cultures benefit from raising these animals within their society.

    Culture

    Dog culture is mostly dependent on where they have settled in or been raised. Dogs that live in the wild tend to be more aggressive and possess a pack mentality when hunting, whereas domesticated dogs living with a family, as an example, will generally be much friendlier and respond to commands. Dogs are essentially a product of their environment, and adapt early in life to whatever setting they are placed in.