Common Frost Giant

Frost Giant,Common
Level 13 (+6)
"I said…..they aren’t that big! It’s mostly bulky clothes and beard, if you ask me. What? Are you scared of a few rocks?!"
——Sebastian Pots, Adventuring Rogue
A Common Frost Giant represents a giant of no particular skill or aptitude, being of average size, weight, and appearance for one of its kind. Usually fairly low in the pecking order of other members of its clan, a Commoner is still extremely dangerous, capable of bludgeoning smaller creatures to death with its massive fists or throwing large rocks at weak targets from afar. They typically dress in thick furs taken from the large arctic beasts found in their region and enjoy spending most of their time hunting and competing with other Frost Giants in games of strength and posturing.
Awareness
19
Senses
Low-Light Vision
Initiative
18/1d8
Hitpoints: 156
Healing Value: 31
Resilience: +6
Morale
2
AC
21/25
Touch
19
Fort
23
Reflex
19
Will
19
Defenses
Resistances: Cold (Imm)
Vulnerabilities: Fire (1.5x)
Attributes / Saving Throws (1 AP)
STR
27 / 33
DEX
11 / 17
CON
21 / 27
INT
10 / 12
WIS
12 / 14
CHA
12 / 14
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+16 vs AC
Slamming Fist
2d10 + 20 (avg 31) Bludgeoning damage
Melee Reach 10ft • One creature
+16P vs AC
Boulder Throw
2d10 + 10 (avg 21) Bludgeoning damage
Range 120ft • One creature
2d10 + 20 (avg 31) Bludgeoning damage
Grapple +17
Special Attacks (3 AP)
+16 vs AC
Heavy Strike  • Advanced
4d10 + 21 (avg 43) Bludgeoning damage
Melee Reach 10ft • One creature
The Frost Giant throws all of its considerable weight behind its strike, attempting to crush its enemy.
+16 vs AC
Ice Fist  [Supernatural, Cold] • Advanced • Pot 1d8+6, MR No
4d10 + 32 (avg 54) Cold damage
Melee Reach 10ft • One creature
The Frost Giant unleashes the fury of its icey blood with a powerful strike.
+16P vs AC (ArN 5)
Frozen Boulder  [Supernatural, Cold] • Advanced • Pot 1d8+6, MR No
4d10 + 21 (avg 43) Cold damage
Range 120ft • One creature
The Frost Giant encases a boulder with a thick layer of ice, then lets fly.
+13P vs Fortitude
Ice Bomb [Limit 1/Rest]  [Supernatural, Cold] • Advanced • Pot 1d8+6, MR No
4d10 + 32 (avg 54) Cold damage
Range 120ft, Area 30 ft diameter • All creatures within area
The Frost Giant infuses a Frozen Boulder with a powerful charge of elemental energy, then lobs it high in the air, dropping down to explode in an icy blast.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Sprint
65 ft
Overland Movement
40 mi/day
Qualities
  • Frigid Weapons: Weapons of the Frost Giant are wreathed in Cold, dealing extra Cold damage on a hit. (inc)
  • Frost Kin: Immune to Cold, Vulnerable (1.5x) Fire. (inc)
  • Giant Encumbrance: A Giant's speed is not reduced by Armor or light or medium encumbrance. (inc)
  • Natural Armor: AC +2/+6 (inc)
Skills: Balance R3 (+9), Climb R4 (+15), Jump R4 (+12), Stealth R3 (+2), Listen R4 (+8), Spot R5 (+10), Hunting R5 (+10), Orienteering R2 (+4), Survival R5 (+13), Charm R1 (+2), Coercion R4 (+12), Deception R3 (+6), Manipulation R2 (+4), Persuasion R2 (+4), Aloofness R1 (+2), Bravery R4 (+11), Intuition R2 (+4), Suspicion R3 (+6)
Feats: Tough, Tough, Heavy Hitter, More Precise
Philosophies: Rank 2 Mental, Rank 6 Physical
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +4, Brawn: +23
Equipment: None
Charm
+2
Coercion
+12
Deception
+6
Manipulation
+4
Persuasion
+4
Aloofness
+2
Bravery
+11
Intuition
+4
Tolerance
0
Suspicion
+6
Social
Composure: 17
Languages: Giant
Motives: Serve Jarl, Find Food and Wealth
Prejudices: