Hill Giant Hunter Shaman

Hill Giant Hunter Shaman
Level 10 (+5)
"I hated to admit it, I thought I had that one in the bag, but this new Giant, clad in bones and paint, stood in front of me and my few battered men, just grinning. Their Chief was dead, and this one was clearly in charge now. We weren't getting what we came for, but much to my surprise he stood aside, allowing us to leave with our lives. Looking back I saw him shaking his head at his fallen leader, chuckling softly. Had he seen us coming? I dreaded my report to the King, not just for my failure, but also of the conflict which we may have unwittingly escalated."
——Loken Trist, Semi-Retired Adventurer
The Hunter Shaman is to a raiding party what a Chieftain is to a tribe. Even a Chieftain will allow a Hunter Shaman to take the lead when assaulting a locale, for the Hunter Shaman is wise in the ways of battle and magic. They typically issue orders from the back lines while bolstering their comrades with a myriad of divine magics. When that proves to no longer be enough, the Hunter Shaman is more than willing and capable to wade into battle and finish what his comrades started. Ignoring the orders of a Hunter Shaman often means no support at best, and a magical assault once the battle is concluded at worst.
Awareness
20
Senses
Low-light Vision
Initiative
14/1d6
Max HP
262
Resilience: +5
Healing Value: 52
Morale
1
Defenses
AC
22/26
Touch
18
Fort
20
Reflex
21
Will
19
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
22 / 26
DEX
9 / 13
CON
20 / 24
INT
9 / 11
WIS
18 / 20
CHA
8 / 10
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 45ft / 4
Sprint 60ft / 4
At-Will
+14 vs AC (ArN 1)
Heavy Club
2d12+6 damage
REC 8Melee Reach 10ft
1d10+10 damage
Grapple +13
Special Actions
Close Wounds
Immediate Action
One creature within 50ft regains 3d8+5 hitpoints. (Basic)
Hunter Shaman Prayers
On each turn, roll 1d8 to determine the actions available to the Hill Giant Shaman.

Any result, choose one of the following:
Basic Attack: Make a melee or ranged basic attack. (Basic)
Deity's Curse [CT 3, REC 2]: For 10 rounds, all enemies within 50ft suffers a -1 penalty to two of the following: Attacks, Defenses, Damage, Skill Checks, or Saving Throws (-3). (Basic)
Decay [CT 4, REC 3]: Target all creatures in 5ft diameter area, +10 vs Fortitude. On a hit, the target suffers 5d6+5 Annihilation damage. (Basic)

3 or more, choose one of the following:
Poison [CT 2, REC 7]: Target one creature in Melee, +10 vs Touch. On a hit, the target suffers 5d8+6 Necrotic damage and ongoing 1d4 Stamina Damage [SE, ST 4d10 vs CON]. (Advanced)
Stone Shape [CT 4, REC 4, Limit 1 per 2 rnds]: Reshape 50 cu ft of touched stone as he sees fit, as per the Stone Shape prayer. (Advanced)

7 or more:
Caustic Dust [CT 5, REC 3]: 30ft diameter area within range, targets all creatures in area, +10 vs Fortitude. On a hit, targets suffer 5d8+5 Caustic damage and are Suffocating [SE, ST 4d10 vs CON]. (Advanced)
Overland Movement
40 mi/day
Qualities
  • Natural Armor: AC +2/+6, Ref +1 (inc)
Skills: Rank 1 Balance [+4], Rank 3 Climb [+12], Rank 3 Jump [+10], Rank 2 Search [+6], Rank 2 Swim [+9], Rank 3 Listen [+8], Rank 5 Spot [+12], Rank 1 Herbalism [A: +4/L&T: +4], Rank 3 Hunting [A: +8/L&T: +8], Rank 2 Ritual Casting [A: +6/L&T: +6], Rank 3 Survival [A: +10/L&T: +8], Rank 3 Religious Arts [A: +7/L&T: +8], Rank 3 Charm [+5], Rank 4 Coercion [+13], Rank 2 Deception [+3], Rank 2 Manipulation [+3], Rank 4 Persuasion [+10], Rank 2 Aloofness [+3], Rank 4 Bravery [+9], Rank 4 Intuition [+10], Rank 2 Tolerance [+5]
Feats: Great Initiative [2], Imp. Divine Might, Imp. Potent Powers [2]
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 5 Divine
Combat Training: Cast 2, Melee 4, Parry 1, Fort 2, Reflex 2, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Bone Armor, Heavy Shield,
Social
Languages: Giant
Composure: 14
Charm
+5
Coercion
+13
Deception
+3
Manipulation
+3
Persuasion
+10
Aloofness
+3
Bravery
+9
Intuition
+10
Tolerance
+5
Suspicion
+4
Prejudices:
    Motives:


    Hill Giants are the most primitive, common version of giants. They resemble extremely large humans with somewhat more primal facial features. An average Hill Giant can weigh anywhere from 900 to 1200 lbs. depending on their height, which ranges from 10 to 11 feet, and are known to live up to 200 years or so. They are brutish, slow-witted and greedy, and survive by hunting and raiding villages of other smaller, weaker creatures. Their hair and eye colors are typically of dirtier varieties, ranging from black to brown, and their eyes small and beady. Hill Giants most commonly fortify themselves with crudely fashioned animal hide and jagged great clubs, basically anything they can find that is thick, heavy and requires little effort to assemble.

    History

    Throughout history Hill Giants have served as heavy infantry for armies comprised of mostly evil creatures. Being malicious and greedy themselves, they are known for being easily conscripted into large armed forces, although controlling them is another matter. Giants are an old, long lived race of the mortal plains, and were alive long before the smaller mortal races. Some believe them to be a bastard offspring of the legendary race of Titans, although any Hill Giant will claim that they are separate.

    Culture

    Hill Giants are a mostly tribal community, although somewhat organized. They have a pecking order and a respect for each other's authority, although no regard whatsoever for creatures smaller than them. They are typically found in, not surprisingly, large, hilly areas, plains and mountains, some tribes even known to inhabit large wooded areas. They are a constant nuisance to their neighbors, as they tend to view everything they see as their property until brute force is used to explain to them that this is not the case. If not kept in check, Hill Giants are known for taking over entire landscapes (including making slaves of any humanoids smaller than them), which only attracts more Hill Giant tribes looking for easier living. On occasion, Giants can be seen mingling with Ogres and Trolls, some of the few races in the realms giants seem to regard with some modicum of respect, most likely do to their size and strength.