Hobgoblin, Chief Scout

Hobgoblin, Chief Scout
Level 4 (+2)
"As we desperately tried to fight off the assault, I wondered how they had so easily gotten the drop on us. They were just hobgoblins, after all. Shortly after I saw why, as two of my alleys suddenly went down from a cluster of arrows shot from the same bow."
——Sheryl Razorleaf, Half-Elven Archer
Every Hobgoblin war party is assigned a Chief Scout to both ensure that they find a worthy target with loot worth risking battle for, and to set up the most ideal ambush possible. They have a trained eye for spotting opportunity, and they utilize this ability in combat as well. The Chief masters the Longbow, and can devastate enemy ranks from a distance, usually cutting down two enemies at a time before battle has even been joined. They wear heavier, Corded Armor as opposed to the typical Hobgoblin Leather, enjoying the extra protection without sacrificing much mobility.
Awareness
19
Senses
Darkvision
Initiative
18/1d8
Max HP
61
Resilience: +4
Healing Value: 16
Morale
2
Defenses
AC
18/21
Touch
16
Fort
14
Reflex
16
Will
13
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
15 / 18
DEX
18 / 21
CON
16 / 19
INT
11 / 13
WIS
10 / 12
CHA
13 / 15
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 55ft / 3
At-Will
+9P vs AC (Crit 8%/6)
Longbow
1d8+4 Piercing damage (ArN 2)
REC 8, Range 250ft
+8 vs AC (Crit 8%/6)
Long Sword
1d8+4 Slashing damage (ArN 0)
REC 7, Reach 5ft
1d8+2 damage
Grapple +7
Special Actions
Chief Scout Techniques
On each turn, roll 1d6 to determine the actions available to the Chief Scout.

Any result:
Basic Attack: Make a Melee or Ranged Basic attack. (Basic)

3 or more, choose one of the following:
Twin Shot [REC 9]: Make a Longbow attack on two creatures within a 50ft cone. Alternatively, make a Longbow attack on a single target, and deal +1d8 damage. (Basic)
Mobile Shot [REC 9]: Shift up to 10ft before making a Longbow attack. On a hit, the target is Hobbled (4) for 9 segments. (Basic)

5 or more:
Rallying Shot [REC 8]: Make a Longbow attack. On a hit, the target suffers +1d8 damage and the Hobgoblin's allies gain a +2 bonus to their next attack (made within 10 segments). (Basic)
Overland Movement
30 mi/day
Qualities
  • Light Foot: +4 racial bonus to Stealth. (inc.)
  • Goblin Quickness: +1 racial bonus to Reflex. (inc.)
  • Hobgoblin Resilience: Gain a +2 Racial bonus to Resilience. (inc)
  • Armor Proficiency:: Hobgoblins are proficient in Rank 3 Armor.
Skills: Rank 2 Balance [+5], Rank 3 Climb [+6], Rank 2 Jump [+5], Rank 5 Stealth [+14], Rank 3 Tumble [+6], Rank 4 Listen [+8], Rank 5 Spot [+10], Rank 3 Animal Care [A: +7/L&T: +6], Rank 4 Hunting [A: +10/L&T: +8], Rank 2 Coercion [+6], Rank 1 Deception [+3], Rank 1 Manipulation [+3], Rank 2 Persuasion [+4], Rank 2 Bravery [+6], Rank 3 Intuition [+6], Rank 1 Suspicion [+2]
Feats: Fast Initiative, Great Morale
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 4 Martial
Combat Training: Melee 1, Ranged 2, Parry 2, Fort 1, Reflex 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Corded Armor, Longbow, Long Sword
Social
Languages: Goblin
Composure: 16
Charm
+1
Coercion
+6
Deception
+3
Manipulation
+3
Persuasion
+4
Aloofness
+1
Bravery
+6
Intuition
+6
Tolerance
+1
Suspicion
+2
Prejudices:
  • Non-Greenblood: Hate 2
  • Smaller Greenbloods: Doubt 1
Motives: