Common Storm Giant

Common Storm Giant
Level 19 (+7)
"We had ventured too far up into the mountains, it seemed, and suddenly found ourselves facing an adversary that we judged perhaps a bit too quickly."
——Loken-Trist, Semi-Retired Adventurer
An average Storm Giant is still an impressive creature, much larger than most other types of giants. Like the rest of their cousins, they are skilled at heavy hand to hand strikes and throwing boulders, but they also learn to manipulate their inherent connection to the roiling storm. They can unleash powerful blasts of lightning upon their enemies, levitate in mid-air and even control the weather should they take the time to focus. A typical Storm Giant dresses in comfortable clothing, such as a tunic with a belt and sandals. Some prefer an elegant display of wealth with a circlet of silver featuring a semi-precious gemstone.
Awareness
24
Senses
Low-light Vision
Initiative
20/1d10
Hitpoints: 195
Healing Value: 51
Resilience: +6
Morale
2
AC
23/27
Touch
20
Fort
25
Reflex
22
Will
21
Defenses
Resistances: Lightning (Imm)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
36 / 43
DEX
12 / 19
CON
23 / 30
INT
15 / 17
WIS
18 / 20
CHA
13 / 15
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+18 vs AC (ArN 5)
Slam
2d12+26 damage
Melee Reach 15ft
+18P vs AC (ArN 5)
Rock Throwing
2d12+13 damage
Range 140ft
2d12+26 damage
Grapple +24
Special Attacks (3 AP)
+16 vs Reflex
Call Lightning
Targets all creatures in a 30ft line. On a hit, the target suffers 7d6+13 Lightning Damage (half damage on miss). (Advanced)
Great Swipe
Make a Slam attack on one or two creatures within reach. On a hit, deal an +3d12 damage. (Advanced)
Innate Magic
Chain Lightning [Limit 1/day]: Choose up to three targets within 400ft, +18 vs Reflex. On a hit, deal 6d8+100 Lightning Damage (half damage on miss). Make a secondary attack on up to 7 creatures within 30ft of a primary target (who are not a primary target), +18 vs Reflex. On a hit, deal half the damage dealt to primary targets (¼ damage on a miss). (Legendary)
Levitate [Limit 2/day]: Duration 10 rounds, move horizontally through the air as a Standard Action [REC 3], as with the Levitate ability. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
50 ft
Sprint
95 ft
Swim
30 ft
Overland Movement
50 mi/day
Qualities
  • Control Weather: The Strom Giant can use the Control Weather ritual innately twice per day, without needing a Focus.
  • Water Kin: The Storm Giant can breath underwater as easily as in air. Additionally, he gains a +8 racial bonus to Swim.
  • Storm Affinity: Immunity to Lightning. (inc)
  • Natural Armor: AC +3/+7, Ref +1 (inc)
Skills: Rank 2 Balance [+7], Rank 7 Climb [+23], Rank 7 Jump [+20], Rank 2 Search [+7], Rank 5 Swim [+27], Rank 4 Listen [+11], Rank 7 Spot [+17], Rank 2 Cooking [A: +7/L&T: +7], Rank 5 Farming [A: +15/L&T: +13], Rank 4 Herbalism [A: +11/L&T: +11], Rank 2 Hunting [A: +6/L&T: +7], Rank 4 Survival [A: +13/L&T: +11], Rank 5 Perform:Sing [A: +13/L&T: +13], Rank 3 Charm [+8], Rank 5 Coercion [+19], Rank 2 Persuasion [+7], Rank 4 Bravery [+12], Rank 6 Intuition [+15], Rank 4 Tolerance [+11], Rank 2 Suspicion [+7]
Feats: None
Philosophies: Rank 2 Mental, Rank 7 Physical
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 2, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+8
Coercion
+19
Deception
+2
Manipulation
+2
Persuasion
+7
Aloofness
+2
Bravery
+12
Intuition
+15
Tolerance
+11
Suspicion
+7
Social
Composure: 21
Languages: Giant
Motives:
Prejudices: