Dire Weasel
Simple Monster, XP 300
Level 3 (+1)
{{{Quote}}}
{{{Description}}}
Awareness
18
Senses
Low-Light Vision, Scent
Initiative
13/1d10
Hitpoints: 27
Healing Value: 7
Resilience: +2
Morale
1
AC
15/17
|
Touch
14
|
Fort
13
|
Reflex
15
|
Will
12
|
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 19
|
DEX
19 / 22
|
CON
10 / 13
|
INT
2 / 3
|
WIS
12 / 13
|
CHA
11 / 12
|
REC
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC (ArN 1)
Bite
1d6+4 damage
Melee Reach 5ft
1d6+4 (or Blood Drain) damage
Grapple +6
Special Attacks (3 AP)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
40 ft
|
Sprint
65 ft
|
Overland Movement
40 mi/day
Qualities
- Latch: A weasel can attempt to latch onto a target it has bitten with a successful grapple check (see Attach above). When a Weasel has latched onto a target, it gains a +4 racial bonus to its Grapple checks against that target (while it remains latched). Removing an attached weasel requires a successful Escape Grab or reducing the weasel to 0 hitpoints.
- Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
- Natural Armor: AC +1/+3 (inc)
Skills: Rank 1 Climb [+3], Rank 2 Escape [+4], Rank 2 Search [+2], Rank 3 Stealth [+6], Rank 2 Listen [+4], Rank 3 Spot [+6], Rank 3 Scent [+6]
Feats: None
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 2, Parry 1, Fort 1, Reflex 2, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-
|
Coercion
-
|
Deception
-
|
Manipulation
-
|
Persuasion
-
|
Aloofness
-2
|
Bravery
0
|
Intuition
-2
|
Tolerance
0
|
Suspicion
-2
|
Social
Composure: 11
Languages: None
Motives:
Prejudices: