World Serpent Spawn
World Serpent Spawn
Serpent, E Huge Beast
Simple Monster, XP 4800
Level 24 (+9)
"We thought it was an earthquake as the castle shook around us, the parapets falling to pieces around the courtyard with every stroke of lightning. In hindsight, it was quite funny that the cause of the destruction was merely a frightened baby and not an angered god like the priest had thought. It was returned to its parent soon after with the help of the King Reagent’s Wizard."
——Helmse Prattlebraid, Dwarven Sage
The Spawn of the World Serpent, an impossibly colossal monstrosity that feasts upon the earth itself, are impressively huge, even from birth. Such a creature is over 40 feet long, 15 feet around and well over 40,000 lbs. Much like its parent, the World Serpent’s scales are a mixture of pale blue and silvery white, scintillating with barely contained electricity and patches of swirling frost. This energy is used to attack enemies much like how an ordinary snake injects a victim with poison, however, the Spawn can eject these elemental properties from its body to lay its enemies low. In addition to their offensive properties, the elemental forces contained within the beast also serve to regulate heat and muscle control within the body. As the creature matures these energies become vital in sustaining its strength and mobility. Irregularities often occur as they grow to Colossal size or larger, causing premature death. This is perhaps fortunate, for so few of these serpents survive to adulthood that there may only be 1-3 alive at any time. Those that do leap upon each other eventually, using the others as a food source while ensuring their survival.
Awareness
27
Senses
Darkvision
Initiative
25/1d10
Hitpoints: 316
Healing Value: 63
Resilience: +5
Morale
4
AC
27/31
|
Touch
25
|
Fort
26
|
Reflex
26
|
Will
23
|
Defenses
Resistances: Cold (Imm), Lightning (Imm)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
26 / 35
|
DEX
23 / 32
|
CON
20 / 29
|
INT
10 / 13
|
WIS
15 / 18
|
CHA
17 / 20
|
REC 6
Actions (+3 AP)
Standard Attacks (2 AP)
+20 vs AC (ArN 4)
Bite
3d10+8 damage
Melee Reach 15ft
+18 vs Touch
Grab
On a hit, make a secondary attack: +29 vs Grapple. On a hit, the target is Grabbed and immediately suffers from the below Constrict ability. (Basic)
+18 vs Reflex
Lightning Bolt
Targets one creature within 100ft. On a hit, the target suffers 4d6+25 Lightning Damage. (Basic)
3d12+16 damage
Grapple +29
Special Attacks (3 AP)
+18 vs Fortitude
Cold Gust
+18 vs Fortitude
Nervous Overload [Group, 1 Karma]
Limit 1/combat
Targets all creatures within 30ft of one or more Serpents. On a hit, targets suffer 4d6 + 125 Lightning damage and Unconscious [SE, ST 6d10 vs CON]. Half damage on a miss. (Ultimate)
Immediate Actions
Constrict
Free Action, Limit 1/rnd
Targets a creature Grabbed by the Serpent, automatically dealing 3d12+16 Bludgeoning damage. (Advanced)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Swim
40 ft
|
Overland Movement
30 mi/day (40 mi/day Swim)
Qualities
- Natural Grappler: The Serpent uses its whole body to grab its opponent, wrapping its body around them. When it attempts to grab a target in this way, it does not grant an attack of opportunity.
- Natural Armor: AC +2/+6 (inc)
Skills: Rank 3 Escape [+9], Rank 5 Swim [+16], Rank 4 Listen [+9], Rank 6 Spot [+13], Rank 6 Scent [+13], Rank 3 Hunting [A: +10/L&T: +7], Rank 3 Orienteering [A: +7/L&T: +7], Rank 5 Survival [A: +13/L&T: +11], Rank 2 Investigate [A: +5/L&T: +5], Rank 6 Coercion [+18], Rank 3 Manipulation [+8], Rank 1 Aloofness [+4], Rank 5 Bravery [+14], Rank 4 Intuition [+9], Rank 3 Suspicion [+7]
Feats: None
Philosophies: Rank 3 Mental, Rank 6 Physical, Rank 9 Elemental
Combat Training: Cast 5, Melee 5, Parry 3, Fort 3, Reflex 4, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+2
|
Coercion
+18
|
Deception
+2
|
Manipulation
+8
|
Persuasion
+1
|
Aloofness
+4
|
Bravery
+14
|
Intuition
+9
|
Tolerance
+3
|
Suspicion
+7
|
Social
Composure: 23
Languages:
Motives:
Prejudices: