Yeti

Yeti
Level 8 (+4)
"The Yeti’s cave is just over yonder, about halfway up the mountain. He guards the passage to climb higher, but not because he’s protecting what’s up there. He’s protecting us from what we might find."
——Seesha, Half-Elven Tundra Ranger
The Yeti is a strange offshoot of other Frost Kin, similar to Frost Giants with an ancestry dating back centuries. They are, however, very different in appearance and goals. They are covered in white fur, and roughly the same size of an Ogre, with sharp claws and vaguely simian features. They roam the tundra, mostly searching for food, and live solitary lives. Despite their shared lineage with other giants the two breeds do no interact with each other unless it is over a territorial dispute, which the Yetis tend to lose on account of their relative stature. Because of this Yetis have been forced into isolation and look at all intruders into their homes as dangerous threats that need to be eliminated. They are not evil creatures, but wary, bestial giants that have learned to mistrust outsiders as a means of survival.
Awareness
23
Senses
Darkvision, Superior Scent
Initiative
14/1d10
Hitpoints: 61
Healing Value: 16
Resilience: +4
Morale
1
AC
19/21
Touch
17
Fort
18
Reflex
16
Will
15
Defenses
Resistances: Cold (Imm)
Vulnerabilities: Fire (1.5x)
Attributes / Saving Throws (1 AP)
STR
19 / 24
DEX
12 / 17
CON
15 / 20
INT
9 / 11
WIS
12 / 14
CHA
10 / 12
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+11 vs AC
Claw
2d6+6 Slashing + 5 Cold damage
Melee Reach 10ft
2d6+6 Slashing + 5 Cold damage
Grapple +13
Special Attacks (3 AP)
Dual Claws
Make two claw attacks, on the same or different targets. If both attacks hit, deal an additional 3d6 damage. (Advanced)
+9 vs Will
Frightful Gaze
Choose one creature within 30ft. On a hit, the target suffers 1 Morale Damage and suffers Dread [SE, ST 4d10 vs WIS].
Dread Effects
Current Morale ScoreStatus Effect
1 or HigherShaken
-1 to 0Unnerved
-2 and LowerCowering
(Advanced)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Sprint
60 ft
Overland Movement
40 mi/day
Qualities
  • Frost Kin: Immune to Cold, Vulnerability (1.5x) to Fire (inc)
  • Superior Scent: +2 racial bonus to Scent and Awareness (inc)
  • Natural Armor: AC +2/+4 (inc)
Skills: Rank 4 Climb [+11], Rank 2 Jump [+6], Rank 1 Search [+2], Rank 3 Stealth [+6], Rank 3 Listen [+6], Rank 4 Spot [+8], Rank 4 Scent [+10], Rank 2 Hunting [+4], Rank 3 Survival [+7], Rank 4 Coercion [+11], Rank 3 Bravery [+7], Rank 2 Intuition [+4], Rank 1 Suspicion [+2]
Feats: Heavy Hitter, Improved Speed
Philosophies: Rank 2 Mental, Rank 5 Physical
Combat Training: Melee 3, Parry 3, Fort 2, Reflex 2, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
0
Coercion
+11
Deception
0
Manipulation
0
Persuasion
0
Aloofness
0
Bravery
+7
Intuition
+4
Tolerance
0
Suspicion
+2
Social
Composure: 13
Languages: Giant, Common
Motives: Survival
Prejudices: