Hate Disposition

Hate is a Disposition that represents feelings of dislike and animosity towards another person. It is a feeling of anger and bitterness and a desire to see someone come to harm. High ranks in Hate denote a stronger and more intense emotion, ranging from a mild aversion to an intense malice.

The expression of Hate differs from person to person and is dependent on their Personality and their relationship with the object of their hate. Hate combined with personality motivates many types of behavior, including disrespect, snubbing, bickering, aggression, revenge, rivalry, rebelling, neglect, and rejection. Hate can be expressed as antagonism, disapproval, hostility, scorn, bitterness, resentment, and disdain. Regardless of its exact expression, at its core, Hate results from a negative emotional feeling dependent on another person.

The Ranks of Hate

Hate is Ranked from 0 to 5, with Rank 1 representing a weak emotion, and Rank 5 representing the strongest emotion that can be experienced.

Rank 0: This is an absence of Hate. It might indicate ranks in one of the opposing dispositions, Fondness or Trust.
Rank 1: A mild feeling of hate.
Ways to Interpret: This is a mild dislike of a person or a feeling of minor annoyance in their company. This level of hatred usually prevents an NPC from being friendly or helpful, but is typically not strong enough to motivate hateful action unless it’s very convenient.
NPC Thoughts: "I somewhat dislike him. He affronted me one time, or maybe I just don't quite like the look he has about him. His presence leaves a bad taste in my mouth and I tend to avoid him."
Roleplay Ideas:
  • Using harsh words or insults.
  • Sneering.
  • A stand-offish posture.
  • Ignoring the person.
  • Rude gestures.
Rank 2: A moderate feeling of hate.
Ways to Interpret: This is a feeling of resentment and dislike of a person. Hatred at this level is strong enough to affect an NPC’s interactions. The NPC is also likely to favor decisions that are detrimental to the person. However, this rank is typically not strong enough to affect an NPC’s motives and goals, nor will the NPC seek the person out to harm him.
NPC Thoughts: "I don't like him at all. I feel angry whenever I see him. While causing him harm is no priority for me, I would encourage it if the opportunity presented itself. If I see him on the street, I might decide to teach him a lesson."
Roleplay Ideas:
  • Noticeable agitation.
  • Threats.
  • A short temper.
  • A rivalry.
  • Goading.
Rank 3: A strong feeling of hate.
Ways to Interpret: This is a feeling of anger and scorn towards someone tied with a belief that someone is an enemy. In addition to strongly affecting interactions (fighting is common at this rank), this level of hatred begins to influence an NPC’s motives and goals, especially with regards to the person they hate. An NPC may feel compelled to seek out the person and harm them. However, this level of hatred typically does not taint the personality and moral compass of the NPC.
NPC Thoughts: "He makes my blood boil and I want to punish him whenever I see him. The very sight of him infuriates me and it can take a while for me to calm down after interacting with him. He is my enemy and I will thwart him whenever I get the opportunity."
Roleplay Ideas:
  • Antagonistic.
  • Bullying
  • Seeking punishment.
  • Starting fights.
  • Undermining.
  • Poisoning relationships.
Rank 4: A very strong feeling of hate.
Ways to Interpret: This is a deep seething hostility towards someone and a strong desire to see them come to harm. At this level of hatred, an NPC will often form goals with the intent of harming the person they hate (though not to the NPC’s own detriment). Direct interactions almost always start with fighting and bloodshed. The NPC’s personality is tainted by this hatred and they may act against their own nature.
NPC Thoughts: "I absolutely hate him and feel a great anger towards him. I can't help but to think about his demise. Just mentioning his name is enough to make me angry for hours, and deep down I feel a constant resentment toward him. I am plotting revenge against him in my spare time."
Roleplay Ideas:
  • Seeking out to harm.
  • Killing.
  • Attack on sight.
  • Sabotaging.
  • Being very aggressive.
Rank 5: An extremely powerful feeling of hate.
Ways to Interpret: This is complete loathing and disdain for a person. The NPC will likely fly into an incomprehensible rage at the thought of them. This level of hatred is all-consuming and greatly influences an NPC’s motives, goals, and actions. It is extremely powerful, dominating their personality and twisting their moral compass. A hatred this strong is as rare as it is powerful.
NPC Thoughts: "I loathe him with every ounce of my being. He infuriates me and this hatred follows me around even when he is not present. I wish to see his pain and destruction at any cost. I can hardly focus on anything else, the anger is so intense."
Roleplay Ideas:
  • Murder.
  • Torture.
  • Rage.
  • Revenge on him and loved ones.
  • Destroy what he loves.
  • Thwart at all costs.

Hate and Other Dispositions

  • Hate combined with Fear can synergize to create feelings of Loathing, Subversion, and Contempt.
  • Hate combined with Doubt can synergize to create feelings of Disgust, Revulsion, and Abhorrence.
  • Hate is opposed by Fondness, because the positive emotions of Fondness directly conflict with the negative emotions of Hate.
  • Hate is opposed by Trust, because you cannot have Hate in whom you rely on and have faith in.

Hate Events

Social Events geared towards Hate occur for many different reasons, usually from acts that wrong or insult a person. The strength and impact of the event is highly dependent on an NPC's personality and values. The example events below should be considered a generic guideline and can shift significantly depending on an NPC's goals, values, and personality.

Minor:
  • Insults.
  • Pick-pocketing.
  • Taking advantage of someone.
  • Irresponsible behavior.
  • Acting thoughtlessly or recklessly.
Moderate:
  • Stealing a valuable item.
  • Causing a costly accident.
  • Destroying valuable property.
Major:
  • Killing a loved one.
  • Destroying someone's livelihood.
  • Burning down the town.