Generic Deafness Injury
Moderate Deafness Injury
Moderate Injury, DC 10 [Physical]
Your ears have been moderately damaged.
Initial Effects
- 1 Morale Damage
- Deafened [SE, ST 3d10 vs CON]
Persistent Effects
☐☐☐ Moderate: Partially Deafened
Severe Deafness Injury
Severe Injury, DC 15 [Physical]
Your ears have been severely damaged.
Initial Effects
- 2 Morale Damage
- Incapacitated [SE, ST 5d10 vs CON]
Persistent Effects
☐☐☐ Severe: Deafened
☐☐☐ Moderate: Partially Deafened
Critical Deafness Injury I
Critical Injury, DC 20 [Physical]
Your ears have been critically damaged.
Initial Effects
- 3 Morale Damage
- Incapacitated [SE, ST 6d10 vs CON]
Persistent Effects
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Hard of Hearing
Critical Deafness Injury II
Critical Injury, DC 20 [Physical]
Your ears have been destroyed.
Initial Effects
- 3 Morale Damage
- Incapacitated [SE, ST 6d10 vs CON]
Persistent Effects
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Deaf Hero