Generic Deafness Injury

Moderate Deafness Injury
Moderate Injury, DC 10 [Physical]
Your ears have been moderately damaged.
Initial Effects
  • 1 Morale Damage
  • Deafened [SE, ST 3d10 vs CON]
Persistent Effects
☐☐☐ Moderate: Partially Deafened
Severe Deafness Injury
Severe Injury, DC 15 [Physical]
Your ears have been severely damaged.
Initial Effects
Persistent Effects
☐☐☐ Severe: Deafened
☐☐☐ Moderate: Partially Deafened


Critical Deafness Injury I
Critical Injury, DC 20 [Physical]
Your ears have been critically damaged.
Initial Effects
Persistent Effects
☐☐☐ Critical: Deafened and Sickened
☐☐☐ Severe: Deafened
☐☐☐ Moderate: Partially Deafened
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Hard of Hearing


Critical Deafness Injury II
Critical Injury, DC 20 [Physical]
Your ears have been destroyed.
Initial Effects
Persistent Effects
☐☐☐ Critical: Pain (3) and Deafened
☐☐☐ Severe: Pain (2) and Deafened
☐☐☐ Moderate: Pain (1) and Deafened
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Deaf Hero