Generic Glow Injury

Moderate Glow Injury
Moderate Injury, DC 10 [Spiritual]
An injury has sapped your energy.
Initial Effects
  • 1 Morale Damage
  • Blinded and emitting a 10ft Blinding Aura [SE, ST 3d10 vs WIS]
Persistent Effects
☐☐☐ Moderate: Effulgence
Severe Glow Injury
Severe Injury, DC 15 [Spiritual]
An injury has severely sapped your energy.
Initial Effects
  • 2 Morale Damage
  • Blinded and emitting a 20ft Blinding Aura [SE, ST 5d10 vs WIS]
Persistent Effects
☐☐☐ Severe: Pain (1) and Effulgence
☐☐☐ Moderate: Effulgence


Critical Glow Injury
Critical Injury, DC 20 [Spiritual]
An injury has critically sapped your energy.
Initial Effects
  • 3 Morale Damage
  • Incapacitated [SE, ST 6d10 vs CON]
  • Blinded and emitting a 30ft Blinding Aura [SE, ST 6d10 vs WIS]
Persistent Effects
☐☐☐ Critical: Pain (2), Partially Blinded and Effulgence
☐☐☐ Severe: Pain (1) and Effulgence
☐☐☐ Moderate: Effulgence
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Glowing Spirit