Anchoring Aura

Anchoring Aura
Magic Resistance: No
Legendary Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 7
Disciplines: Abjuration
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 6, REC 4]
Components: V, S
Cost: 3 Resolve and 1 Resolve Burn
Duration: 10 Rounds or until dismissed, dispelled or disrupted.
Upkeep: Spend 3 Resolve to increase the duration by 10 Rounds.
Area: 30 ft aura centered on you.
Effect: Weaving a faintly shimmering, intangible field of Eldritch magic, you create an aura around you that prevents extra-dimensional travel. While within the aura, all creatures are Anchored (including you). Additionally, any attempts to enter the area covered by the aura through extra-dimensional means fail.
Master Augment, Manipulating Anchor
[Eldritch Rank 9]
Effect: You gain greater control over the aura. Whenever a creature attempts extra-dimensional travel into or out of the aura, you may choose with a thought whether to allow the travel to function. You are alerted with a quick mental image of the physical appearance of the creature and must make the decision immediately as a free action. Additionally you have the ability to delay extra-dimensional travel into the area. When you are alerted that travel is about to take place you may delay the arrival of the creature or object by up to 10 segments. The travelling creature has no immediate knowledge that its arrival was delayed. Overlapping auras create an area of conflict that is resolved with a standard potency check.