Power:Blind Rage
Blind Rage
Berserker Class Feature
Prerequisites: You must have the Barbaric Rage class feature.
No Action
Limitation: Once per rest.
Trigger: You are utilizing the Barbaric Rage ability.
Effect: Your rage becomes limitless and all consuming. For the duration of your Barbaric Rage, you no longer recognize friend from foe, attacking all creatures in your midst with abandon. During your Barbaric Rage, you must take the following actions (in order):
- Attack the closest creature within your reach. If two creatures are potential targets, roll randomly to determine who is attacked.
- If no creature exists within reach, move towards the nearest creature (Lunging or Charging if possible).
- If you are subject to a Status Effect that prevents you from attacking or moving, use the Recovery Action to attempt to Save against that effect.
- If no creatures exist within Line of Perception, your Barbaric Rage ends.
While in a Blind Rage, you are required to upkeep your Barbaric Rage ability (providing you have enough energy to do so). At the end of each round you may make a free Saving Throw [ST 3d10 vs WIS] to end the Rage. Otherwise, your Blind Rage will continue until you no longer perceive any creatures within the area. Alternatively, if you do not have enough energy to upkeep your Barbaric Rage, the rage automatically ends.
For the duration of your Blind Rage, you also gain the following benefits (in addition to the normal Barbaric Rage benefits):
- +1 WD bonus to Melee Attacks.
- Gain a +10% bonus to Critical Strike Chance.
- Gain one additional Fury per round.
- Gain one Fury when you reduce a creature to 0 hitpoints.
- You are Immune to Morale Damage and Morale based effects.
- You are Immune Fear or Charm effects.
- You cannot use Social Skills and are immune to any abilities that require a Social Skill Check.
Master Augment, Manic Rage
[Berserker II]
Master Augment, Frenzied Rage
[Berserker III]
Effect: Your Blind Rage gains the following additional benefits:
- Gain an additional +1 WD bonus to Melee Attacks (brining the total bonus to +3 WD).
- Gain an additional +10% bonus to Critical Strike chance (bringing the total bonus to +30%).
- You are now immune to all Mind-Affecting abilities.
- You are now Immune to the Stupefied condition.