Calm Emotions
Calm Emotions
Magic Resistance: Yes
Prerequisites: Divine Rank 3
Disciplines: Influence
Potency: [1d4 + Divine Rank]
Cast Action [CT 3, REC 4]
Components: V
Cost: 1 Resolve
Effect: Utilizing your divine training in guiding others, you infuse the air with the same calming influence, with a little help from your god. Make an attack.
Range: 100 ft
Target: One creature within range
Attack: Devotion P vs. Will
Hit: If the target is under the effect of one or more of the following status effects, those status effects are removed: Dread, Enraged, Terror and the Barbaric Rage ability.
Special: A willing creature is automatically hit.
Master Augment, Mass Calm
[Divine Rank 5, Stacking]
Stacking [Rank 5, 7, 9, etc]: This augment may be applied multiple times and is limited by your Divine Rank.
Cost: 1 Resolve
Effect: You may now affect one additional target.
Master Augment, Calm of Center
[Divine Rank 6]
Cost: Change all costs associated with this spell to Resolve Burn.
Effect: On a hit, the target's morale moves one step towards 0, reflecting a more mellow attitude. If the target's current morale is below 0, then it restores 1 point of morale. If the target's current morale is above 0, then it takes one point of Morale Damage. This augment has no affect if the target's morale is already 0.
Special: If you have access to the Tranquility or Balance sphere, you may ignore the normal cost of this augment, and instead change the cost to +2 CT.