Charm
Charm
Magic Resistance: Yes
Prerequisites: Eldritch Rank 3
Disciplines: Enchantment
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 4, REC 2]
Components: V, S
Cost: 1 Resolve Burn
Limitation: This ability may not be used on a Hostile creature.
Duration: 1d4 phases or until dismissed, dispelled or disrupted.
Effect: You direct a beguiling, forceful enchantment at your target, attempting to influence the actions of a creature within range. Make an attack:
Augment, Turncoat
[Eldritch Rank 3]
Cost: Change cost to 1 Resolve (no longer Burn).
Effect: You may now target a Hostile creature. Change the duration of this spell to 1d4 rounds.
Master Augment, Charm Monster
[Eldritch Rank 5]
Cost: 1 Resolve
Effect: You may target any creature (not just humanoids) with this power.
Master Augment, Friends Everywhere
[Eldritch Rank 7, Stackable]
Stacking [Eldritch Rank 7, 8, 9, etc]: This augment may be applied multiple times and is only limited by your character’s Eldritch Rank.
Cost: 1 Resolve Burn (Change to 1 Resolve if utilizing Hostile Charm).
Effect: You may affect an additional target.