Charm

Charm
Magic Resistance: Yes
Basic Eldritch Spell [Magical, Perceptive, Charm, Mind-Affecting]
Prerequisites: Eldritch Rank 3
Disciplines: Enchantment
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 4, REC 2]
Components: V, S
Cost: 1 Resolve Burn
Limitation: This ability may not be used on a Hostile creature.
Duration: 1d4 phases or until dismissed, dispelled or disrupted.
Effect: You direct a beguiling, forceful enchantment at your target, attempting to influence the actions of a creature within range. Make an attack:
Range: 30 ft
Target: One humanoid in range.
Attack: Arcana P vs. Will
Hit: The target is Charmed for the duration of this spell. If you take any hostile action towards the target (or its allies while the target is present), this spell automatically ends.
Augment, Turncoat
[Eldritch Rank 3]
Cost: Change cost to 1 Resolve (no longer Burn).
Effect: You may now target a Hostile creature. Change the duration of this spell to 1d4 rounds.
Master Augment, Charm Monster
[Eldritch Rank 5]
Cost: 1 Resolve
Effect: You may target any creature (not just humanoids) with this power.
Master Augment, Friends Everywhere
[Eldritch Rank 7, Stackable]
Stacking [Eldritch Rank 7, 8, 9, etc]: This augment may be applied multiple times and is only limited by your character’s Eldritch Rank.
Cost: 1 Resolve Burn (Change to 1 Resolve if utilizing Hostile Charm).
Effect: You may affect an additional target.