Disarming Strike

Disarming Strike
Advanced Martial Technique [Lunge]
Prerequisites: Martial Rank 4, Disarm Maneuver
Disciplines: Duelist
Standard Action [REC Weapon Speed + 1]
Cost: 4 Resolve
Effect: You make an attack that picks off your enemy's weapon at the same time you strike for the body. If your attack hits, use the upper hand to attempt to Disarm your opponent.
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[3 WD] damage and make a opposed Weapon Attack to attempt to Disarm your opponent (results as with the Disarm Maneuver).
Augment, Greater Disarming Strike
[Martial Rank 5, Stacking]
Stacking [Rank 5, 7, 9, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by the primary attack by 1 WD.
Master Augment, Knave's Disarm [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Flanking Knave Stance.
Effect: If you are flanking the target, you gain a +4 bonus to your Disarm check.
Master Augment, Natural Disarm [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Hateful Blade Stance.
Effect: You may attempt to make the Disarm check against a creature's natural weapon. If you succeed, the target cannot make attacks with that weapon for 1d6+2 segments. If you succeed by 10 or more, double the duration for which they cannot use the weapon.
Master Augment, Relentless Disarm [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Lightning Reflex Stance.
Effect: If you miss the attack, you may still attempt the Disarm check.
Master Augment, Grab the Blade [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Guardian Stance.
Effect: You may suffer Damage equal to [1/2 x Martial Rank] to gain an equal bonus to your Disarm check.
Master Augment, Disarming Shot [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Marksman Stance.
Effect: You may use this technique as a ranged attack with a Ranged Weapon (provoking opportunity as normal).