Dual Weapon Flurry
Dual Weapon Flurry
Advanced Martial Technique
Prerequisites: Martial Rank 5
Disciplines: Duelist
Standard Action [REC Slowest Weapon Speed + 4]
Cost: 4 Stamina
Effect: Utilizing hours of training in the wielding of two melee weapons in perfect harmony, you make four attacks in the blink of an eye, rapidly alternating between your main and off-hand weapon, on the same or different targets:
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[2 WD] damage.
Augment, Greater Flurry
[Martial Rank 8, Stacking]
Stacking [Rank 8, 11, 14, etc]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by each attack by 1 WD.
Master Augment, Dual Weapon Dance [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Sudden Step Stance.
Effect: You may shift 5ft between each attack.
Master Augment, Desperate Flurry [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Marksman Stance.
Effect: Extend your reach for the attacks by 5ft.
Master Augment, Dazzling Flurry [Stance]
[Martial Rank 5]
Requirement: You must be utilizing a Scoundrel Stance.
Effect: If you hit a single target with two or more attacks, it is also Dazed 1d4+1 segments.
Master Augment, Sudden Jab [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Blade Fury Stance.
Effect: Make an additional attack with your Off-hand Weapon.
Master Augment, Blinding Flurry [Stance]
[Martial Rank 7]
Requirement: You must be utilizing the Uncanny Awareness Stance.
Cost: 3 Stamina
Effect: On a hit, the the target is also Blinded [SE, ST 3d10 vs DEX]. If you hit the same target 3 or more times, the saving throw is 5d10 instead of 3d10.