Flaming Sphere

Flaming Sphere
Magic Resistance: No
Basic Eldritch Spell [Magical, Fire]
Prerequisites: Eldritch Rank 4
Disciplines: Evocation
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 4, REC 4]
Components: V, S
Cost: 1 Stamina
Duration: 1 round or until dismissed, dispelled or disrupted.
Upkeep: Free Action, spend 1 Stamina to increase the duration of this spell by 1 round.
Range: 100 ft
Effect P: You create an ephemeral and insubstantial 5 ft diameter ball of fire within range. This sphere has an Aura (5ft) that deals 5 points of Fire damage. The ball is composed of hot gases and creatures can move through its space without impediment (though they are still subject to the sphere's fire aura). While the sphere is in effect, you may also use the following action:
Immediate Action
Effect: The sphere moves up to 30 feet to a location within range. It then lashes out at an adjacent creature of your choosing. Make an attack:
Target: One creature within the Aura.
Attack: Arcana vs. Reflex
Hit: 2d6 + Eldritch Might Fire damage
Master Augment, Prismatic Sphere
[Eldritch Rank 5]
Cost: 1 Stamina
Effect: You may change the damage type of this spell to your choice of the following: Caustic, Cold, Lightning or Sonic. When you do, this power loses the Fire keyword and gains the keyword appropriate to the damage type chosen.
Augment, Intensify Sphere
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the Aura damage by 5. Additionally, increase the damage dealt by the Sphere's attack by 1d6.
Master Augment, Warding
[Eldritch Rank 6]
Cost: 2 Stamina
Effect: You may select any number of creatures to ward against the effects of the sphere. These creatures must be within the range of this spell and must be chosen at the time the spell is cast.