Gust of Wind

Gust of Wind
Magic Resistance: No
Basic Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 4
Disciplines: Evocation
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 4, REC 7]
Components: V, S
Cost: 2 Stamina
Effect: You create an area of strong winds which push and assault anything in the area. Make an attack:
Area: 60 ft long, 10 ft wide line originating from you.
Target: All medium and smaller sized creatures and objects in area
Attack: Arcana vs. Fortitude
Hit: 4d6 Bludgeoning damage and the target is Pushed [1d6 x 5]ft and knocked Prone.
Structural Effect: Structures in the area are subject to attack, Demolition +2 vs Durability.
Special: The wind may cause other effects at the GMs discretion, such as dousing torches, kicking up a dust cloud, etc.
Augment, Greater Gail
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 8, 10, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: Increase the length of the area by 10 ft. Increase the distance that the targets are pushed by [1d6 x 5]ft or increase the size category of the target you can affect by 1. Additionally, any damage dealt by this spell in increased by 2d6.
Master Augment, Wind Tunnel
[Eldritch Rank 7]
Cost: 3 Stamina
Effect: The winds persist within the area for 1 round. Any creature that moves into or within the area is subject to the Effect.