Hellscape

Hellscape
Magic Resistance: Yes
Ultimate Divine Prayer [Magical, Perceptive, Evil]
Prerequisites: Divine Rank 10
Disciplines: Unholy
Potency: [2d8 + Divine Rank]
Cast Action [CT 8, REC 6]
Components: V, S
Cost: 2 Karma, 6 Resolve and 4 Resolve Burn
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Upkeep: Spend 2 Resolve Burn to increase the duration by 10 rounds.
Area: 100ft diameter area centered on you.
Effect: Your body glows black and red with the seething, sulfurous fumes of the infernal that suddenly vomit forth from every pore of your body and feed upon the land around you. You cause the area to take on Infernal qualities, benefiting evil creatures and hampering good creatures. While within the area, the following effects apply:
  • Evil aligned creatures gain Damage Reduction (10) to all damage.
  • Evil aligned creatures gain an Advantage on creatures of Good alignment.
  • Powers and abilities with the Evil keyword gain a +4 power bonus to Potency.
  • All creatures in the area are Immune to Holy Damage.
  • When good aligned creatures enter the area, and once per round while within the area, they suffer 20 Vile Damage.
  • Powers and abilities with the Good Keyword do not function in the area (see exception for Celestial Eclipse below).
  • When an Extraplanar Creature with the Good keyword first enters the area, it is subject to the following attack:
Target: Any extraplanar creature with the Good keyword entering the area.
Attack: Devotion vs. Will
Hit: If the target is Banished back to it's home plane.
Miss: If the target does not make a Saving Throw [ST 6d10 vs CHA] within 20 segments, it is Banished back to it's home plane.
Opposing: If this prayer is cast on an area under the effects of Celestial Eclipse, Tangential Order, or Flood of Chaos, make an opposed potency check against the opposing effect. If you succeed, the opposing effect is automatically dispelled and this prayer takes effect as normal. If you fail the check, this prayer is Dispelled without effect.
Special: If a creature within the area has Magic Resistance, it can negate the Banishment effect, but all other effects apply as normal.