Flood of Chaos

Flood of Chaos
Magic Resistance: Yes
Ultimate Divine Prayer [Magical, Perceptive, Chaotic]
Prerequisites: Divine Rank 10
Disciplines: Anarchy
Potency: [2d8 + Divine Rank]
Cast Action [CT 8, REC 6]
Components: V, S
Cost: 2 Karma, 6 Resolve and 4 Resolve Burn
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Upkeep: Spend 2 Resolve Burn to increase the duration by 10 rounds.
Area: 100ft diameter area centered on you.
Effect: Your deity infuses you with the unpredictable, crackling energies of chaos that erratically eject from your body and bathe the area in an unrestrained torrent of power. You cause the area to take on Chaotic qualities, benefiting chaotic creatures and hampering lawful creatures. While within the area, the following effects apply:
  • Chaotic aligned creatures gain Damage Reduction (10) to all damage.
  • Chaotic aligned creatures gain an Advantage on creatures of Lawful alignment.
  • Powers and abilities with the Chaotic keyword gain a +4 power bonus to Potency.
  • All creatures in the area are immune to Entaxic Damage.
  • When Lawful aligned creatures enter the area, and once per round while within the area, they suffer 20 Entropic Damage.
  • Powers and abilities with the Lawful Keyword do not function in the area (see exception for Tangential Order below).
  • When an Extraplanar Creature with the Lawful keyword first enters the area, it is subject to the following attack:
Target: Any Extraplanar Creature with the Lawful keyword entering the area.
Attack: Devotion vs. Will
Hit: If the target is Banished back to it's home plane.
Miss: If the target does not make a Saving Throw [ST 6d10 vs CHA] within 20 segments, it is Banished back to its home plane.
Opposing: If this prayer is cast on an area under the effects of Tangential Order, Hellscape, or Celestial Eclipse, make an opposed potency check against the opposing effect. If you succeed, the opposing effect is automatically dispelled and this prayer takes effect as normal. If you fail the check, this prayer is Dispelled without effect.
Special: If a creature within the area has Magic Resistance, it can negate the Banishment effect, but all other effects apply as normal.