Mend Injury
Mend Injury
Magic Resistance: Yes
Prerequisites: Divine Rank 5, First Aid Rank 3
Disciplines: Creation
Potency: [1d8 + Divine Rank]
Cast Action [CT 3, REC 3]
Components: S, M
Cost: 3 Resolve
Range: 50 ft.
Target: One creature within range.
Effect: Channeling your divine healing into a focused point, you target an area on the body that has been severely damage. The target may burn 1 Stamina to heal a single injury 1 box, and also make a Resilience check at a +10 bonus to attempt to heal the injury further.
Master Augment, Mass Mending
[Divine Rank 6, Stacking]
Stacking [Rank 6, 8, 10, etc]: This augment may be used multiple times and is limited by your Divine Rank.
Cost: 2 Resolve
Effect: Increase the number of targets you can effect by 1. Each target must burn one stamina
Master Augment, Greater Mending
[Divine Rank 7, Stacking]
Stacking [Rank 7, 9, 11, etc]: This augment may be used multiple times and is limited by your Divine Rank.
Cost: 1 Resolve
Effect: The target gets an additional +5 bonus on the resilience check to heal the injury.