Opening Strike
Opening Strike
Prerequisites: Martial Rank 2
Disciplines: Duelist
Standard Action [REC Weapon Speed]
Cost: 1 Stamina
Effect: You notice your opponent is in a less than perfect position and strike at the vulnerable area, knocking them slightly off balance for others to exploit. Make an attack:
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage and the next attack against the target (from a creature other than you) within 10 segments gains a +2 bonus to the attack roll.
Master Augment, Magic Opener
[Martial Rank 4, Magic Item]
Requirement: You must be wielding a Magic Weapon.
Effect: On a hit, if the target has Magic Resistance, it suffers a -2 penalty to its next Magic Resistance check (if made within 10 segments).
Augment, Greater Opening Strike
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Flinch [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Flanking Knave Stance.
Effect: On a miss, still grant the bonus to the next attack roll.
Master Augment, Send Them Reeling [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Guardian Stance.
Effect: Grant the bonus for the next two attack rolls within 10 segments, instead of just one. Both attacks must still come from a creature other than you.
Master Augment, Greater Opening [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Scoundrel Stance.
Effect: Increase the bonus granted by this power to +4, instead of a +2.
Master Augment, Group Exploitation [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Blade Fury Stance.
Cost: 1 Stamina
Effect: You may now target up to two creatures.
Master Augment, Uncanny Opening [Stance]
[Martial Rank 7]
Requirement: You must be utilizing the Uncanny Awareness Stance.
Effect: If the next attack hits and deals damage, it deals extra damage equal to [2x Your Martial Rank]. Alternatively if the attack does not deal damage, the target suffers a 1d10 penalty [STP 1d10] on its first saving throw against the attack's effect (if applicable).