Revitalizing Strike

Revitalizing Strike
Basic Martial Technique [Lunge]
Prerequisites: Martial Rank 3
Disciplines: Guardian
Standard Action [REC Weapon Speed + 1]
Cost: 1 Stamina
Effect: Success over your enemies grants you renewed vigor for the continued battle. Make an attack:
Range: Melee Weapon
Target: One creature within reach.
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] and you gain 5 Temporary Hitpoints.
Augment, Improved Revitalizing Strike
[Martial Rank 4, Stacking]
Stacking [Rank 4, 6, 8, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the amount of Temporary Hitpoints gained by 5.
Master Augment, Revitalizing Magic
[Martial Rank 5, Magic Item]
Requirement: You must be wearing Magic Armor.
Effect: On a hit, you gain Magic Resistance equal to [1d4 + Martial Rank] for the next 10 segments.
Augment, Greater Revitalizing Strike
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Augment, Inspiring Revitalization [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Shield Warden Stance.
Effect: An adjacent ally gains Temporary Hitpoints equal to 1/2 those you gain.
Augment, Relentless Revitalization [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Selfless Sentinel Stance.
Effect: On a miss, still gain the temporary hitpoints.
Augment, Adrenalin Surge [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Brute Stance.
Effect: If you hit while you are Weakened, the condition automatically ends.
Augment, Recovering Strike [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Duelist Stance.
Effect: On a hit, you make an immediate Saving Throw with a +4 bonus [STB 4] against one condition, instead of gaining Temporary Hitpoints.
Augment, Revitalizing Wind [Stance]
[Martial Rank 5, Second Wind]
Requirement: You must be utilizing the Iron Will Stance.
Effect: On a hit, you may spend 3 Stamina Burn to regain your use of Second Wind this combat instead of gaining Temporary Hitpoints.