Sly Strike
Sly Strike
Basic Martial Technique [Lunge]
Prerequisites: Martial Rank 3, Thievery Rank 2 or Sleight of Hand Rank 2
Disciplines: Scoundrel
Standard Action [REC Weapon Speed]
Cost: 2 Stamina
Limitation: This power may only be used once per creature per combat.
Effect: You whirl about your weapon, concealing it from your opponent for just a moment before thrusting it into him. Make a Sleight of Hand or Thievery check vs. the opponent’s Awareness (creatures are generally On Guard in combat). If you succeed, you gain an Advantage on the target for the following attack (if you fail the check, you still make the attack):
Range: Melee
Target: One Creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage.
Master Augment, Slick Fingers
[Martial Rank 4, Magic Item]
Requirement: You must be wearing Magic Gloves.
Effect: Gain a +4 bonus to your Sleight of Hand or Thievery check.
Augment, Greater Sly Strike
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Dazing Sly Strike [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Delaying Defense Stance.
Effect: If you succeed the Thievery Check and hit the target with the attack, the target is also Dazed for 1d4 segments.
Master Augment, Sly Shift [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Duelist Stance.
Cost: REC +1
Effect: After the attack, you may shift 5ft.
Master Augment, Optical Illusion [Stance]
[Martial Rank 4]
Requirement: You must be utilizing a Stalker Stance.
Cost: 1 Stamina
Effect: Roll twice on the Thievery check and take the better result.
Master Augment, Fool You Twice [Stance]
[Martial Rank 5]
Requirement: You must be utilizing the Two-Faced Blade Stance.
Effect: You may use your Sly Strike ability against a target already subject to your Sly Strike this combat. Suffer a -5 penalty to your Thievery Check for this second attempt. You may not use this power a third time on the same target (in the same encounter).
Master Augment, Exploiting Sly Strike [Stance]
[Martial Rank 7]
Requirement: You must be utilizing the Cunning Exploit Stance.
Cost: 1 Stamina
Effect: If you succeed the Thievery check and hit the target, the target grants an Advantage to all attackers [SE, ST 3d10 vs WIS].
- Basic Martial Techniques
- Basic Martial Techniques, Rank 3
- Basic Scoundrel
- Basic Scoundrel, Rank 3
- Powers
- Powers, Basic
- Powers, Lunge
- Powers, Martial
- Powers, Rank 3
- Powers, Scoundrel
- Scoundrel
- Sleight of Hand Skill Power
- Stance Augments, Cunning Exploit
- Stance Augments, Delaying Defense
- Stance Augments, Two-Faced Blade
- Thievery Skill Power