Power:Steadfast Defender Stance

Steadfast Defender Stance
Steadfast Defender Class Feature [Stance]
Standard Action [REC 1]
Cost: 4 Resolve
Requirement: You must be wearing Medium or Heavy Armor and be wielding a Light or Heavy Shield.
Duration: 10 rounds
Upkeep: Spend 4 Resolve and increase the duration by 10 rounds.
Effect: While in this stance, gain a +0/+5 Power bonus to AC. You also reduce the distance of any Forced Movement effect by 10ft. Additionally, when hit with an attack while in this stance, there is a 25% chance of downgrading a Full Hit to a Glancing Hit or a Glancing Hit to a Miss. This stance may be used in place of Armor Master's Stance for the purposes of using Stance Augments and is considered a Guardian Discipline Stance.
Special: If you move from your location (even if that movement was forced), your stance immediately ends. Additionally, the stance ends immediately if you enter another stance or you are rendered Helpless. Falling Prone does not end the Stance.
Master Augment, Reaching Stance
[Steadfast Defender II]
Effect: While in this stance, increase your Reach by 5ft.
Master Augment, Immovable
[Steadfast Defender II, Stacking]
Stacking [Steadfast Defender II & III]: This augment may be applied twice and is limited by your Tier in the Steadfast Defender talent.
Effect: Reduce the distance of Forced Movement by an additional 5ft.
Master Augment, Threatening Stance
[Steadfast Defender III]
Effect: While in this stance, increase the area you Threaten by 5ft.