Team Capture

Team Capture
Basic Martial Technique [Lunge, Charge]
Prerequisites: Martial Rank 1
Disciplines: Hunter
Standard Action [REC Weapon Speed]
Cost: 1 Stamina
Effect: You press your advantage, leaving little time for your opponent to respond to the creature grabbing at them. Make an attack.
Range: Melee or Weapon Range
Target: One creature within range
Attack: Melee Weapon or Ranged Weapon P vs. AC
Hit: Weapon[1 WD] damage and the target suffers a -4 penalty to its next Grapple check.
Augment, Hold 'em Down [Animal Companion]
[Martial Rank 1]
Requirement: You must have an active Animal Companion that has not taken its action this round.
Cost: 2 Stamina
Effect: Before your attack, your Animal Companion moves up to its sprint speed towards the target and makes the following attack:
Range: Melee
Target: One creature
Melee Attack: Natural Weapon vs. Touch
Hit: Make an opposed Grapple check. If the Animal Companion succeeds the check, the target is Grabbed (granting you an Advantage for the attack).
Special: This augment uses up your Animal Companion's action for the round.
Augment, Greater Team Strike
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by the primary attack by 1 WD.
Master Augment, Capture Opening [Stance]
[Martial Rank 2]
Requirement: You must be utilizing a Duelist Stance.
Effect: The next time an ally uses a power or ability against the target that does not have the Grapple keyword (within 10 segments), the power or ability is treated as if it did have the Grapple keyword.
Master Augment, Pinning Maw [Stance]
[Martial Rank 2]
Requirement: You must be utilizing a Marksman Stance.
Effect: Increase the penalty imposed on the target to -6. Additionally, if you utilize the Hold 'em Down augment, your Animal Companion gains a +2 bonus to its Grapple check.