Turn Vermin

Turn Vermin
Magic Resistance: No
Basic Divine Prayer [Magical, Perceptive, Turn]
Prerequisites: Divine Rank 3, Harvest Sphere
Disciplines: Influence
Potency: [1d4 + Divine Rank]
Standard Action [REC 7]
Cost: 3 Resolve
Effect: To protect the eternal Harvest, your presence turns Vermin from the crops with unrelenting despair. Make an attack:
Range: 10ft per Divine Rank
Target: Up to three Vermin within range.
Attack: Devotion vs. Will
Hit: 2d8 + Divine Might Force damage and the target Flees [5 x ChaP]ft. If the target's Physical Rank is strictly less than your Divine Rank, the target does not flee and is instead Paralyzed [SE, ST 4d10 vs CHA].
Master Augment, Destroy Vermin
[Divine Rank 5]
Requirement: The target must be Paralyzed, resulting from a previous use of Turn Vermin.
Cost: 2 Resolve
Effect: If the target's Physical rank is equal to or less than your [Divine Rank - 4], the target is slain on a hit.
Augment, Greater Turn Vermin
[Divine Rank 6, Stacking]
Stacking [Divine 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your Divine Rank.
Effect: Increase the damage dealt by 1d8.
Augment, Mass Turn Vermin
[Divine Rank 6, Stacking]
Stacking [Divine 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your Divine Rank.
Cost: 1 Resolve
Effect: You may affect an additional target.
Master Augment, Superior Turn
[Divine Rank 7]
Cost: 1 Resolve
Effect: Increase the saving throw by one die [STP 1d10].