Wall of Iron

Wall of Iron
Magic Resistance: No
Legendary Eldritch Spell [Magical, Perceptive]
Prerequisites: Eldritch Rank 7
Disciplines: Conjuration
Potency: [1d12 + Eldritch Rank]
Cast Action [CT 4, REC 2]
Components: V, S, M [Small Block of Granite]
Cost: 4 Stamina and 2 Stamina Burn
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Upkeep: Free action, spend 2 Stamina to increase the duration by 10 rounds.
Range: 100 ft
Area: Up to 10 - 5 square foot sections of iron, 3 inches thick, within range
Effect P: Pulling energies from the earth, you suddenly rip forth a monolithic wall of worked metal. You create a wall of iron (mixed with traces of other minerals), which stands vertically along a flat, solid surface. The ultimate length and height of the wall are determined by how you arrange the sections of iron (i.e. they may all be laid side-by-side to create a wall 5 ft tall and 50 ft long, or they can be stacked to create a 10 ft long by 25 ft tall wall). Additionally, you may decrease the number of sections by 1/2 to double the thickness of the wall. The wall must be rectangular in shape, except it may be shaped slightly around the edges to match the contour of surfaces it is attached to. Once placed, the wall cannot be moved or changed, but it can be damaged, destroyed, or dispelled. The wall has a Durability score of 55. The wall weighs about 1000 lbs per 5 square ft section.

Instead of attaching the wall to a surface, it can be rested on a solid surface and then be tipped over to crush creatures beneath it. A creature may push the wall over as a Standard Action [REC 5] by succeeding a Brawn check [DC 20]. If the wall is created unattached and is not pushed over within 10 segments, it falls in a random direction. When a creature is subject to being crushed by the wall, make the following attack:

Target: All Creatures in the area where the wall falls
Attack: Arcana vs. Reflex
Hit: 10d10 Bludgeoning damage and the creature is Pushed to an edge adjacent to the knocked over wall.
Miss: The creature is pushed to an edge adjacent to the knocked over wall.
Special: If the creature cannot occupy an edge adjacent to the wall (due to obstacles), it suffers ongoing 10d10 Bludgeoning damage every 10 segments.
Master Augment, Create Iron
[Eldritch Rank 7]
Cost: 2 Stamina Burn
Effect: The iron wall now becomes permanent. Remove the duration and upkeep from this spell. The wall may no longer be dispelled, but can still be destroyed.
Augment, Expansion
[Eldritch Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the thickness of the iron sections by 1 inch.
Augment, Extension
[Eldritch Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 1 Stamina
Effect: You may create 4 additional 5 square ft sections of iron wall.
Master Augment, Angle Barrier
[Eldritch Rank 9]
Cost: CT +2
Effect: You may now choose to create the wall horizontally or at an angle. If laid horizontally, it must be supported along at least two edges. If laid at an angle, the wall no longer needs to be pushed over in order to fall, and will instead fall as a Free Action once it has been cast in the direction that it is leaning.