TotemsCreature Type/Keyword | Effect |
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Abberant | Regain 1d6 Resolve spent. |
Air | Gain a Fly Speed (Hover) of 100ft per 3 segments for 1 round. |
Animal or Beast | Regain 1d6 Stamina spent. |
Aquatic/Water | You can breathe underwater for 1 hour. |
Chaotic Keyword | You are Immune to Ranged Weapon Attacks for 1 moment. |
Cold | For 1 moment, when you are attacked by a creature in Melee, automatically deal 10 Cold damage to the creature after the attack resolves. |
Construct | Gain Damage Reduction 5 to all Weapon Attacks for 1 phase. |
Dragon | Regain 1d6 Energy Burn (your choice of Resolve or Stamina or combination). |
Earth | Make an Attack on all structures within 10ft, Demolition +10 vs Durability. |
Elemental | Heal an injury one box and make a Resilience check to attempt to further heal the injury. |
Fae | Restore 1d4 Morale Damage. |
Fire | For the next phase, when you deal damage with a weapon, you may choose to have that weapon deal Fire damage instead of its normal type. |
Heavenly/Good Keyword | Regain Hitpoints equal to [1d10 + Healing Value]. |
Hellspawn/Evil Keyword | Your next Weapon Attack deals an additional 3 WD Necrotic damage. |
Insectoid | Make a Saving Throw against one effect and reduce the difficulty of the Saving Throw by 1d10 [STB 1d10]. |
Lightning | For the next phase, when you deal damage with a weapon, you may choose to have that weapon deal Lightning damage instead of its normal type. |
Ooze and Caustic | For 1 moment, whenever you are attacked by a creature in Melee, automatically deal 10 Caustic damage to the creature after the attack resolves. |
Lawful Keyword | You are Immune to the Dazed, Stunned, and Stupefied conditions for 1 phase. |
Plant | Gain Fast Healing (5) for 1 moment. |
Undead | Gain 20 Temporary Hitpoints. |
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