Class:Exotic Trophy Hunter - Consumables

Totems
Creature Type/KeywordEffect
Abberant Regain 1d6 Resolve spent.
Air Gain a Fly Speed (Hover) of 100ft per 3 segments for 1 round.
Animal or Beast Regain 1d6 Stamina spent.
Aquatic/Water You can breathe underwater for 1 hour.
Chaotic Keyword You are Immune to Ranged Weapon Attacks for 1 moment.
Cold For 1 moment, when you are attacked by a creature in Melee, automatically deal 10 Cold damage to the creature after the attack resolves.
Construct Gain Damage Reduction 5 to all Weapon Attacks for 1 phase.
Dragon Regain 1d6 Energy Burn (your choice of Resolve or Stamina or combination).
Earth Make an Attack on all structures within 10ft, Demolition +10 vs Durability.
ElementalHeal an injury one box and make a Resilience check to attempt to further heal the injury.
FaeRestore 1d4 Morale Damage.
Fire For the next phase, when you deal damage with a weapon, you may choose to have that weapon deal Fire damage instead of its normal type.
Heavenly/Good Keyword Regain Hitpoints equal to [1d10 + Healing Value].
Hellspawn/Evil Keyword Your next Weapon Attack deals an additional 3 WD Necrotic damage.
Insectoid Make a Saving Throw against one effect and reduce the difficulty of the Saving Throw by 1d10 [STB 1d10].
Lightning For the next phase, when you deal damage with a weapon, you may choose to have that weapon deal Lightning damage instead of its normal type.
Ooze and CausticFor 1 moment, whenever you are attacked by a creature in Melee, automatically deal 10 Caustic damage to the creature after the attack resolves.
Lawful Keyword You are Immune to the Dazed, Stunned, and Stupefied conditions for 1 phase.
Plant Gain Fast Healing (5) for 1 moment.
Undead Gain 20 Temporary Hitpoints.