Boabhan Sith Bloodcaster

Baobhan Sith Bloodcaster
Level 21 (+8)
"Maletus! Get away, it was a trick! Why aren’t you listening? Oh no…not another one…hey! You keep that blade away from him you sick monster!"
——Sander Busheltoe, Halfling Adventurer
The Bloodcaster is an ancient Boabahn Sith, more experienced and powerful in its seductions. Unlike with the common Sith, its seduction is flawless, and a victim will not wake from their trance even if attacked. This allows the monster to drain an isolated creature at its whim. The only thing that differentiates a Bloodcaster from common stock in appearance is their tendency to wear reds and blacks along with their traditionally white robes or tunics. The extent of their abilities becomes fully understood, however, when the Bloodcaster uses the blood of her victims to power her sinister magics. Through it, she can infuse her illusions into a semi-solid state and cause frightening physical damage to her enemies.
Awareness
22
Senses
Low-light Vision
Proximity
30ft
Intoxicating Presence [Mind-Affecting]
Pot 1d12+8
Creatures who enter the aura with a Will score 27 or less are automatically Fascinated. A hostile action taken toward the creature automatically removes this effect. Once this effect is removed from a creature, it is immune to this effect for 1 phase. (Legendary)
Initiative
37/1d6
Max HP
434
Resilience: +5
Healing Value: 86
Morale
8
Defenses
AC
28/30
Touch
26
Fort
23
Reflex
28
Will
27
Resistances: Weapon (20/overcome by cold iron), Poison (Imm), Casutic (10), Cold (10), Fire (10), and Lightning (10). MR 1d8+8
Vulnerabilities:
Defensive Actions
Distortion
Pot 1d8+8
The Boabhan Sith projects an illusion to distort its position, causing attacks targeting the Baobhan Sith to suffer a 50% miss chance. (Advanced)
Bloodcaster Abilities
On each turn, roll 1d10 to determine the actions available to the Bloodcaster.

Any result:
Basic Attack: Make a Claw Attack. (Basic)
Phantom Blade [REC 4]: Make an attack on one creature within 100ft, +17 vs Will. On a hit, deal 4d6+10 Psychic damage. (Basic)

3 or more, choose one of the following:
Blood Drain [REC 6]: Attack one creature within reach, +17 vs Touch. On a hit, the target suffers its Healing Value in Bleed damage, 1d2 Blood Loss, and the target is Weakened [SE, ST 5d10 vs CON]. (Advanced)
Special: A creature under the affect of the Boabhan Sith's Intoxicating Presence does not have the Fascinated effect automatically ended by this ability. Instead the Fascinated effect is diminished to [SE, ST 6d10 vs CHA] and allows an immediate saving throw.
Illusory Beast [REC 6]: The Baobhan Sith creates an illusory beast that attacks its foes. Target one creature within 100ft, +17 vs Will (+4 vs target's hit w/ Blood Drain). On a hit, deal 4d6+45 Psychic damage. (Advanced)

5 or more, choose one of the following:

XXX

Attributes / Saving Throws
STR
23 / 27
DEX
30 / 34
CON
19 / 23
INT
20 / 24
WIS
19 / 23
CHA
36 / 40
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 50ft / 3
Sprint 70ft / 3
At-Will
+19 vs AC (Crit 4%/8)
Claw [Opportunity]
3d6+10 Slashing damage (ArN 2)
REC 4, Reach 5ft
3d6+10 Slashing damage
Grapple +20
Special Actions
Fluid Appearance
Pot 1d8+8
Free Action
The Boabhan Sith can cast an illusion over itself causing it to appear as a hauntingly beautiful creature of any medium or small sized humanoid race. At its option, it may appear as a different creature to each opponent it is aware of, or project a single image visible to all creatures. (Advanced)
Blood Reading [Mind-Affecting]
Pot 1d8+8
Immediate Action
The Boabhan Sith forms a temporary Psychic link with any creature from whom she's drawn blood, allowing her to read the creature's immediate thoughts. (Advanced)
Overland Movement
50 mi/day
Qualities
  • Blood Stealer: The Boabhan Sith can draw forth a targets blood through tiny suckers in its hand. It can then expel that blood at a later time from the small storage sacks under its skin.
  • Fae Resistance: Immunity to Poison and Damage Reduction 10 to Caustic, Cold, Fire, and Lightning Damage. (inc)
  • Magic Resistance: 1d8 + [Fae Rank] (inc)
  • Natural Armor: AC +2/+4 (inc)
Skills: Rank 3 Balance [+13], Rank 2 Climb [+9], Rank 4 Escape [+15], Rank 7 Stealth [+21], Rank 2 Swim [+9], Rank 3 Tumble [+13], Rank 4 Listen [+12], Rank 4 Spot [+12], Rank 5 Alchemy [A: +14/L&T: +14], Rank 2 Herbalism [A: +8/L&T: +8], Rank 2 Hunting [A: +11/L&T: +8], Rank 8 Ritual Casting [A: +20/L&T: +20], Rank 1 Survival [A: +6/L&T: +6], Rank 1 Investigate [A: +6/L&T: +6], Rank 6 Perform: Dance [A: +22/L&T: +16], Rank 9 Charm [+25], Rank 3 Coercion [+11], Rank 8 Deception [+23], Rank 8 Manipulation [+23], Rank 7 Persuasion [+18], Rank 5 Aloofness [+17], Rank 3 Bravery [+13], Rank 8 Intuition [+20], Rank 2 Tolerance [+11], Rank 5 Suspicion [+14]
Feats: Fast Initiative [2], Great Morale [2], Improved Reflex, Improved Speed [2]
Philosophies: Rank 4 Mental, Rank 4 Physical, Rank 8 Fae
Combat Training: Cast 4, Melee 4, Parry 3, Fort 2, Reflex 3, Will 4
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Slyvan, Elven, Common
Composure: 47
Charm
+25
Coercion
+11
Deception
+23
Manipulation
+23
Persuasion
+18
Aloofness
+17
Bravery
+13
Intuition
+20
Tolerance
+11
Suspicion
+14
Prejudices:
    Motives: Manipulate their victim's using blood magic


    Boabhan Sith Characteristics

    Boabahn Sith are unnaturally beautiful, vampiric female fey. Most stand about 5 to 51/2 feet tall and are slender at 110 to 130 pounds. Their hair ranges from golden to completely black, but never a dirty mix. At a first glance they appear to be normal elves, but when one witnesses their seducing dance, their true nature is soon to be revealed. A Boabahn Sith is always extraordinarily beautiful to males of any race, and they prefer to draw them in with their illusions and seductive gyrations. While this ability works on any male, females can also be drawn in as well, enchanting them into submission. The Boabahn Sith is vampiric in nature and will use its temptations to lure in food. A Boabahn Sith drains blood from a victim through tiny serrated suckers on the insides of their hands. The blood is then stored underneath the skin in tiny little sacks, which can be released and consumed by the Sith at will or saved for later use. Catching a Boabahn Sith licking blood from her hands is an indication that she has recently fed and is enjoying the last of her meal.

    Culture

    These creatures often work alone, and prefer to wander around solitary areas, such as uninhabited forests, overgrown ruins, and other beautiful locations. These settings are ideal for isolating weary travelers who are more susceptible to seduction after a hard day’s march. They prefer to attract humanoids more like themselves, such as humans and elves. This suggests a certain sort of romantic association with how they feed, but if a Sith has not eaten in a long time, they will gladly drain the blood of dwarves, orcs, or halflings. For some reason that is unknown, they have an aversion to gnomes, perhaps because gnomes are adept with illusory magic and deceptions, making them less likely to be taken in by a Boabahn Sith’s charms. These twisted Fey also refuse to drink the blood of animals, seeing it as savagery of the lowest order. These vampiric creatures are also well known in underground black markets for utilizing their unique ability to store blood underneath their skin. They can, and will, use the blood of powerful or important individuals for blackmail, or simply sell the blood for use in rituals and curses to hated enemies.

    History

    In certain parts of the world these creatures are well known and may only inhabit specific continents. They are believed to be spirits by many, but in truth they are nocturnal fey that somewhere along the line, developed a taste for blood. Their magical nature may have changed this hunger from a desire to a need, now creating the monstrosity that can only sustain itself on humanoids. Legends tell of these beautiful temptresses that appear as elves in the middle of the night, seemingly from out of nowhere to “relieve” weary travelers. What is left behind is a drained, lifeless body covered with suction marks about the throat and chest, their killer gone with the rising of the sun.