Chimera

Chimera
Level 11 (+4)
{{{Quote}}}
The Chimera’s mixture of animal characteristics and foul temperament make it a dangerous adversary. It can attack a single victim viciously with various bites and rakes of its sharp talons, and it can also breath a blast of energy from the mouth of the Dragon head, depending on the color of the dragon. It will typically attack by swooping down on its prey, each head attempting to take a bite out of its food while the body rakes at the target, and will resort to its breath weapon when desperate, or if the meal attempts to flee.
Awareness
29
Senses
Darkvision, Scent
Initiative
14/1d6
Max HP
264
Resilience: +4
Healing Value: 52
Morale
2
Defenses
AC
20/24
Touch
18
Fort
19
Reflex
18
Will
18
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
19 / 24
DEX
13 / 18
CON
17 / 22
INT
4 / 5
WIS
13 / 14
CHA
10 / 11
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
Fly 50ft / 3
At-Will
+14 vs AC (Crit 15%/15)
Bite (Any Head)
2d10+12 damage (ArN 3)
REC 4, Reach 5ft
+13 vs AC (Crit 10%/15)
Claws
2d6+6 damage (ArN 1)
REC 3, Reach 5ft
Chimera Abilities
On each turn, roll 1d8 to determine the actions available to the Chimera.

Any result:
Basic Attack: Make a Melee basic attack (Basic)

3 or more, choose one of the following:
Tearing Bite (Dragon Head): Make a bite attack. On a hit, deal an +1d10 damage and the target suffers ongoing 10 Bleed damage every 10 segments [SE, ST 4d10 vs CON]. (Advanced)
Teeth and Claws (Lion Head) [REC 4]: Make a Bite and a Claws attack, on the same or different targets. (Advanced)
Gore (Goat Head): On a hit with a Bite attack, deal an additional +1d10 damage and the target is Pushed [(1d4+1) x 5]ft. If the target is successfully pushed, it is also knocked Prone. (Advanced)

7 or more, choose one of the following:
Breath Weapon (Dragon Head) [REC 6]: Make an attack on all creatures in area, +11 vs Reflex. On a hit, deal 10d6+8 damage (half damage on miss). The shape of the area and the type of damage dealt is dependent on the color of the dragon head.
Dragon Breath Weapon
Head ColorAreaDamage Type
Black40 foot LineCaustic
Blue40 foot LineLightning
Green20 foot ConeCaustic gas
Red20 foot ConeFire
White20 foot ConeCold
(Advanced)
2d10+8 damage
Grapple +16
Overland Movement
30 mi/day
Qualities
  • Triple Heads: The Chimera has three heads: One dragon, one lion, and one goat. On each turn, choose one head to take an action (or determine randomly). The color of the Chimera's dragon head (which can be chosen or determined randomly), determines the shape and damage type of the Chimera's Breath Weapon attack. Additionally, because of the Chimaera's three heads, it gains a +5 racial bonus to all Sensory Skills and Awareness. (inc)
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence.(inc)
  • Natural Armor: AC +2/+6 (inc)
  • Quote=
    "You have to understand, nobody planned this, it just sort of…happened…look, I think I can reverse this if you just...hey! No biting! Keep that up and you can just stay that way!"
    ——Zaladrim the Hexer, Wizard
Skills: Rank 3 Balance [+9], Rank 1 Climb [+6], Rank 2 Jump [+7], Rank 4 Stealth [+2], Rank 3 Listen [+12], Rank 5 Spot [+16], Rank 5 Scent [+16], Rank 4 Hunting [A: +10/L&T: +7], Rank 3 Survival [A: +9/L&T: +5]
Feats: Imp. Weapon Spec. (Bite) [2], Weapon Focus (Bite), Weapon Versatility (Natural Weapons), Great Critical Strike [2], Great Initiative [2], Devastating Critical
Philosophies: Rank 1 Mental, Rank 5 Physical
Combat Training: Melee 5, Parry 3, Fort 3, Reflex 3, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Draconic
Composure: 10
Charm
-2
Coercion
+4
Deception
-2
Manipulation
-2
Persuasion
-1
Aloofness
-2
Bravery
+2
Intuition
-1
Tolerance
+1
Suspicion
-1
Prejudices:
    Motives: Hunt for Food, Survival