Common Cloud Giant

Cloud Giant, Common
Level 17 (+7)
"Oh, look at that one, Golnier, he brandishes an axe at us. How adorable."
——Torsn, Cloud Giant Commoner remarking on an approaching group of adventurers.
The Common Cloud Giant represents a Cloud Giant of no specific skill or aptitude beyond those of their race. Still, they are deadly combatants, able to crush enemies from afar with thrown rocks or simply smash them with their massive fists. Like most other Cloud Giants, they dress in finery to indicate their station above all other living things and defend their mountain homes against intruders unforgivingly. They are smarter than most other breeds of giants, however, and can be reasoned and bargained with, if the deal is pleasing enough. Given that they have large egos, this usually involves giving up anything the Cloud Giant asks for.
Awareness
26
Senses
Low-Light Vision, Scent
Initiative
19/1d10
Hitpoints: 192
Healing Value: 38
Resilience: +6
Morale
4
AC
20/20
Touch
20
Fort
25
Reflex
20
Will
21
Defenses
Resistances: Immune Wind effects. Daze Resistance (2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
32 / 37
DEX
12 / 17
CON
23 / 28
INT
12 / 14
WIS
15 / 17
CHA
15 / 17
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+17 vs AC
Heavy Swing
3d10 + 30 (avg 47) Bludgeoning damage
Melee Reach 15ft
+17P vs AC
Rock Throw
2d10 + 30 (avg 41) Bludgeoning damage
Range 140ft
2d10 + 30 (avg 41) Bludgeoning damage
Grapple +23
Special Attacks (3 AP)
+17 vs AC (ArN 7)
Crushing Blow  • Advanced
4d10 + 47 (avg 69) Bludgeoning damage
Melee Reach 15ft
The Cloud Giant swings both fists together in a hammering motion, smashing its target.
+15 vs Reflex
Wind Gust  • Advanced
4d10 + 47 (avg 69) Bludgeoning damage
Area 20ft Line • All creatures in area
On a hit, the targets are pushed [1d4 x 5]ft.
+15P vs Fortitude
Walloping Wind [Limit 1/Rest]  [Magical] • Legendary • Pot 1d12+5, MR No
4d10 + 63 (avg 85) Bludgeoning damage
Range 15ft • All creatures within range.
The Cloud Giant surrounds itself with the power of a whipping wind that deals an explosive blow.
Obscuring Mist [Limit 1/Rest]  [Magical] • Basic • Pot 1d4+5, MR No
Thick mist surrounds the Cloud Giant in a Aura (50ft), granting Partial Concealment to all creatures within it. At distances beyond 20ft, creatures have Superior Concealment.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
45 ft
Sprint
70 ft
Overland Movement
50 mi/day
Qualities
  • Air Mastery: The Cloud Giant can see through Fog and Mist effects without hindrance. Additionally, he is immune to the effects of Wind.
  • Air Walk: The Cloud Giant can walk on air as easily as on solid ground, similarly to the Air Walk ability.
  • Superior Scent: Gain the ability to utilize the Scent skill.
  • Natural Armor: AC +3/+7, Ref +1 (inc)
Skills: Balance R2 (+7), Climb R5 (+18), Jump R3 (+11), Listen R4 (+9), Spot R7 (+15), Scent R4 (+11), Hunting R4 (+9), Orienteering R4 (+9), Survival R4 (+12), Martial Pract. R5 (+15), Charm R2 (+5), Coercion R6 (+18), Manipulation R3 (+7), Persuasion R3 (+7), Aloofness R2 (+5), Bravery R6 (+16), Intuition R4 (+9), Tolerance R2 (+6), Suspicion R4 (+9)
Feats: Tough, Daze Resistance, Heavy Hitter, Heavy Hitter, Great Morale
Philosophies: Rank 2 Mental, Rank 5 Physical
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +5, Brawn: +26
Equipment: None
Charm
+5
Coercion
+18
Deception
+1
Manipulation
+7
Persuasion
+7
Aloofness
+5
Bravery
+16
Intuition
+9
Tolerance
+6
Suspicion
+9
Social
Composure: 24
Languages: Giant
Motives: Defend home, slay intruders
Prejudices:
  • Small Creatures: Hate 1, Doubt 1
  • Dwarves: Hate 2