Devil Familiar

Devil Familiar
Small Beast
Awareness: 11 + [2 x Mental Rank]
Defenses:
Glance/Hit AC: [15 + LVLM] / [17 + LVLM]
Touch: 13 + LVLM
Fortitude: 13 + LVLM
Reflex: 14 + LVLM
Will: 13 + LVLM
Grapple: 2 + LVLM
Movement
  •  Shift & Flying Shift 5ft
  •  Skirmish 20ft
  •  Fly 40ft
Skills
  •  Climb: 3 + [2 x Mental Rank]
  •  Listen: 6 + [2 x Mental Rank]
  •  Stealth: 9 + [2 x Mental Rank]
Qualities
  •  Darkvision: The Devil Familiar can see equally well in Darkness as in Bright light.
  •  Immunity to Fire.
  •  Resistance to Caustic.
Special Actions
Sting
Standard Action
Effect: Make an Attack:
Attack: [6 + LVLM] vs. AC
Hit: 2d4 + Eldritch Might Piercing and ongoing 10 Necrotic [SE, ST 4d10 vs CON]. This is a poison effect.
Augment, Greater Sting
[Eldritch Rank 7, Stacking]
Stacking [Rank 7, 9, 11, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the ongoing damage by 5 and increase the Saving Throw by 1d10 [STP 1d10]. At Eldritch Rank 8, 11, 14, etc: Increase the Piercing damage by 1d4.
Invisibility
Standard Action
Effect: The Devil Familiar becomes invisible. If it makes an attack or similarly hostile action, the invisibility immediately ends.
Bonuses Granted to Caster