Dog, Large Breed

Dog, Large Breed
Level 1 (+1)
"Look at the jaws on this one! He could snap an orc's arm in half!"
——Redwood Ranger searching a local kennel for guard dogs.
Large dogs are just that, usually standing at hip height to a medium sized humanoid when on all fours, some can even be larger. These dogs are favored for hunting, guard units for military and law enforcement for towns and cities.
Awareness
19
Senses
Low-Light Vision, Tracking Scent
Initiative
16/1d8
Hitpoints: 13
Healing Value: 2
Resilience: +3
Morale
2
AC
12/12
Touch
12
Fort
12
Reflex
12
Will
11
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
13 / 15
DEX
13 / 15
CON
12 / 14
INT
2 / 3
WIS
10 / 11
CHA
7 / 8
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+4 vs AC (ArN 2)
Bite
1d8 + 1 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The dog bites down at an exposed area, attempting to tear off some flesh.
1d8 + 1 (avg 6) Chopping damage
Grapple +3
Special Attacks (3 AP)
+4 vs AC (ArN 2)
Pounce  [Charge] • Basic
1d8 + 1 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The dog charges forward and bites into a target. On a hit, a target of medium size or smaller is knocked Prone.
+1P vs Will
Growl  • Basic
Range 20ft • One creature
The dog growls angrily at a creature it sees as a threat. The target is Shaken [SE, ST 3d10 vs WIS]
+6 vs AC (ArN 2)
Coordinated Attack [Group, 2 Dogs]  • Basic
2d8 + 1 (avg 10) Chopping damage
Melee Reach 5ft • One creature
Relying on their hunting instincts, two dogs attack in tandem, using the distraction of one to the advantage of the other.
+4 vs AC (ArN 2)
Vicious Bite [1/Rest]  • Basic
1d8 + 1 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The dog bites into its target with feral aggression, creating an open wound. The target suffers Ongoing 5 Bleed damage every 10 segments [SE, ST 3d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
35 ft
Sprint
55 ft
Overland Movement
35 mi/day
Qualities
  • Tracking Scent: +2 racial bonus to Scent, Awareness, and Hunting checks made for Tracking. (inc.)
  • Superior Hearing: +2 racial bonus to Listen. (inc)
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
Skills: Jump R1 (+4), Listen R2 (+6), Spot R1 (+2), Scent R2 (+6), Hunting R2 (+5), Survival R2 (+4), Coercion R2 (+4), Bravery R2 (+3), Intuition R1 (+2)
Feats: Fast Inititative
Philosophies: Rank 1 Mental, Rank 2 Physical
Combat Training: None
Wits: +2, Brawn: +5
Equipment: None
Charm
-1
Coercion
+4
Deception
-1
Manipulation
-1
Persuasion
0
Aloofness
-1
Bravery
+3
Intuition
+2
Tolerance
-1
Suspicion
0
Social
Composure: -
Languages: None
Motives: Track, Survival
Prejudices:


    Dog Characteristics

    Dogs are hairy quadrupeds with tails, powerful jaws and teeth. They can range in size from the height of a cat to as large as an adult human in some cases. They possess a keen sense of smell and hearing, obvious to most due to their large noses and ears. Dogs communicate through various barks and growls but do not possess a language of their own, or the intelligence to communicate other than through very rudimentary gestures. Most dogs make for great pets, companions, hunters and guardians for humanoids, possessing an innate sense of loyalty and an aggressive demeanor when their masters are threatened.

    History

    Dogs have existed in history almost as long as humanoids have. As far back as history was tracked, dogs have been faithful servants and protectors when well treated, viscous and ruthless attackers when abused or threatened. It is perhaps their natural disposition that has made them so valued by other races over the years, dogs are common animals that share the planet with most other cultures equally. While Humans, Orcs, Elves and Dwarves might have their differences, all races and cultures benefit from raising these animals within their society.

    Culture

    Dog culture is mostly dependent on where they have settled in or been raised. Dogs that live in the wild tend to be more aggressive and possess a pack mentality when hunting, whereas domesticated dogs living with a family, as an example, will generally be much friendlier and respond to commands. Dogs are essentially a product of their environment, and adapt early in life to whatever setting they are placed in.